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SR and DR; is there a place in Next for them?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5959477" data-attributes="member: 54843"><p>I'm pretty confident that SR and DR are gone from 5e, if for no other reason than one of 5e's goals seems to be to reduce the amount of superfluous dice rolling and math (from 3e levels). </p><p></p><p>There are almost zero spells and effects that add flat bonuses to AC, ability scores, HP, etc. in the playtest, for the obvious reason that it's a pain in the ass to keep up with a bunch of temporary +1s and -1s. They certainly wouldn't want to make everyone to do an extra step of subtraction whenever they attack something with DR. And as Yora said, DR basically punishes certain builds (characters with lots of low-damage attacks) in favor of others (with fewer high-damage attacks) in annoying ways. </p><p></p><p>SR, meanwhile, is a whole extra dice roll every time you try to attack someone with spells. </p><p></p><p>Like Yora said, the playtest's resistance/immunity system (and also probably bonuses to defenses) seems ideal to me. Any time resistance seems too strong, you have to ask yourself: is the bonus really that important that it's worth all the extra math?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5959477, member: 54843"] I'm pretty confident that SR and DR are gone from 5e, if for no other reason than one of 5e's goals seems to be to reduce the amount of superfluous dice rolling and math (from 3e levels). There are almost zero spells and effects that add flat bonuses to AC, ability scores, HP, etc. in the playtest, for the obvious reason that it's a pain in the ass to keep up with a bunch of temporary +1s and -1s. They certainly wouldn't want to make everyone to do an extra step of subtraction whenever they attack something with DR. And as Yora said, DR basically punishes certain builds (characters with lots of low-damage attacks) in favor of others (with fewer high-damage attacks) in annoying ways. SR, meanwhile, is a whole extra dice roll every time you try to attack someone with spells. Like Yora said, the playtest's resistance/immunity system (and also probably bonuses to defenses) seems ideal to me. Any time resistance seems too strong, you have to ask yourself: is the bonus really that important that it's worth all the extra math? [/QUOTE]
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SR and DR; is there a place in Next for them?
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