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SR and DR; is there a place in Next for them?
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<blockquote data-quote="Sadrik" data-source="post: 5964268" data-attributes="member: 14506"><p>SR gone, I agree.</p><p></p><p>DR is resistance, I agree. My only hitch is immunity or better expressed near immunity. For instance, every sundering fighter is going to be quite happy if a sword only has resistance to damage. At the same time whenever the wizard blasts off a fireball it turns everything into slag heaps. Just giving bonus hp is not enough for gear IMHO. Making it simply immune to damage is not the right call too. I also don't like that immune would mean 0 damage always. Perhaps immunity could be expressed with a value and work like DR did. Fire elemental may have fire immunity 30, ghost might have non magical immunity 20, and metal equipment/door may have damage resistance and damage immunity 10. Pretty simple way of having immunity handle hardness and making immune not an absolute.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5964268, member: 14506"] SR gone, I agree. DR is resistance, I agree. My only hitch is immunity or better expressed near immunity. For instance, every sundering fighter is going to be quite happy if a sword only has resistance to damage. At the same time whenever the wizard blasts off a fireball it turns everything into slag heaps. Just giving bonus hp is not enough for gear IMHO. Making it simply immune to damage is not the right call too. I also don't like that immune would mean 0 damage always. Perhaps immunity could be expressed with a value and work like DR did. Fire elemental may have fire immunity 30, ghost might have non magical immunity 20, and metal equipment/door may have damage resistance and damage immunity 10. Pretty simple way of having immunity handle hardness and making immune not an absolute. [/QUOTE]
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SR and DR; is there a place in Next for them?
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