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<blockquote data-quote="Blacksad" data-source="post: 288747" data-attributes="member: 1359"><p><strong>On SR being a problem</strong></p><p></p><p>Bang You're Dead</p><p>Necromancy[Death]</p><p>Spellcraft DC: 93</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 300 ft.</p><p>Targets: 1 creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude partial</p><p>Spell Resistance: Yes</p><p>Development: 837,000 gp; 17 days; 33,480 XP. Seed: Slay affect 160 HD (DC 25+8); factor: 1 action casting time +20 DC +10 save DC (+20 DC) +10 caster level (+20 DC);</p><p></p><p>The target is dead if it fail a saving thrown vs DC30+ability bonus, otherwise it takes 3d6+20 damages.</p><p>Your caster level check get a +10 bonus</p><p></p><p>wizard level 40</p><p>spellcraft 43 rank</p><p>ability bonus +10 (with a +6 to spellcasting ability item, and ability increase every 4 levels)</p><p>spellcraft boosting item +30</p><p>spellcraft +83, you can take 10 on your spellcraft check and voilà!</p><p>without epic item you can kill your drow opponent, or many other creatures up to fort save +30, SR 60, and 160 HD and all that at level 40, you could do that at level 34 also, but you'll need epic items.</p><p></p><p>Also a wizard doesn't need to affect directly an enemy with SR, otherwise wizards couldn't ever defeat a golem.</p><p></p><p>Also there is seed that ignore SR:</p><p></p><p>Animate</p><p>Animate Dead</p><p>Conjure</p><p>Contact</p><p>Dispel</p><p>Foresee</p><p>Reflect</p><p>Reveal</p><p>Summon</p><p></p><p>Animate, Animate Dead, Summon and Conjure are especially usefull vs adversary with magic immunity, or with protection from the spell you memorized.</p><p></p><p>PS: yes, that's a big bump and a late reply, so what?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Blacksad, post: 288747, member: 1359"] [b]On SR being a problem[/b] Bang You're Dead Necromancy[Death] Spellcraft DC: 93 Components: V, S Casting Time: 1 action Range: 300 ft. Targets: 1 creature Duration: Instantaneous Saving Throw: Fortitude partial Spell Resistance: Yes Development: 837,000 gp; 17 days; 33,480 XP. Seed: Slay affect 160 HD (DC 25+8); factor: 1 action casting time +20 DC +10 save DC (+20 DC) +10 caster level (+20 DC); The target is dead if it fail a saving thrown vs DC30+ability bonus, otherwise it takes 3d6+20 damages. Your caster level check get a +10 bonus wizard level 40 spellcraft 43 rank ability bonus +10 (with a +6 to spellcasting ability item, and ability increase every 4 levels) spellcraft boosting item +30 spellcraft +83, you can take 10 on your spellcraft check and voilà! without epic item you can kill your drow opponent, or many other creatures up to fort save +30, SR 60, and 160 HD and all that at level 40, you could do that at level 34 also, but you'll need epic items. Also a wizard doesn't need to affect directly an enemy with SR, otherwise wizards couldn't ever defeat a golem. Also there is seed that ignore SR: Animate Animate Dead Conjure Contact Dispel Foresee Reflect Reveal Summon Animate, Animate Dead, Summon and Conjure are especially usefull vs adversary with magic immunity, or with protection from the spell you memorized. PS: yes, that's a big bump and a late reply, so what?:p [/QUOTE]
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