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SRD Spells Database 3.5
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<blockquote data-quote="spacemonkey" data-source="post: 1126858" data-attributes="member: 13180"><p>Yeah, I would prefer to be as flexible as possible, while keeping the end user interface easy to understand and customize (especially since the setting I'm working on can be described as a 'melting pot' of magical traditions...). Of course that makes the backend stuff a little more difficult to sort out, but that's the way it should be anyway, IMO.</p><p></p><p>I wouldn't mind collaborating on a design, as we seem to be in synch for the most part anyway. Two heads are better than one, and it would make any dataset transfer easier too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>---</p><p></p><p>After taking another look at the SS spell system, I don't think it would pose a problem to integrate into the proposed database design. Here is an example:</p><p></p><p><span style="color: DarkOrange">HAIL</span></p><p><span style="color: DarkOrange">(Weather)</span></p><p><span style="color: DarkOrange">Element: Air/Water</span></p><p><span style="color: DarkOrange">Casting Threshold: 81</span></p><p><span style="color: DarkOrange">Range: Medium (100 ft. + 10 ft./level)</span></p><p><span style="color: DarkOrange">Effect: Hail within 200 ft. cube</span></p><p><span style="color: DarkOrange">Duration: 1 minute</span></p><p><span style="color: DarkOrange">Saving Throw: None</span></p><p><span style="color: DarkOrange">Spell Resistance: No</span></p><p><span style="color: DarkOrange">This spell allows the caster to cause marble-sized...[]</span></p><p></p><p></p><p>The block is pretty much standard, with a few exceptions. The Element: line lists what element or elements (max 2 as far as I can tell) the spell comes from. With such a limited number of combinations (4 elements that can be single or mixed, plus the void anti-element that can't be mixed) it would be easy to just plot them all out and map them to schools, which seem to be their closest counterpart.</p><p></p><p>The (Weather) line is an 'aspect', pretty much identical to a subschool (except there are subschools that are derived from 2 schools instead of just one).</p><p></p><p>Casting Threshold would need to be added as an attribute_type. It is basically a spell point system (though a caster 'generates' points each round based on how well they are performing the casting) with the CT as the DC for the spell.</p><p></p><p>There are no levels, access to spells is limited only by the caster type (earth mage can cast earth magic, earth mage/air mage can cast earth, air, and earth/air spells) and the CT.</p><p></p><p>The rest is pretty much standard d20 system spells. I'm not that familiar with the system, but it seems easy to run alongside standard spells if you wanted, which I think i do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Now I've gotta look at my Arcana Unearthed book and see if any tweaks are necessary for that stuff...</p></blockquote><p></p>
[QUOTE="spacemonkey, post: 1126858, member: 13180"] Yeah, I would prefer to be as flexible as possible, while keeping the end user interface easy to understand and customize (especially since the setting I'm working on can be described as a 'melting pot' of magical traditions...). Of course that makes the backend stuff a little more difficult to sort out, but that's the way it should be anyway, IMO. I wouldn't mind collaborating on a design, as we seem to be in synch for the most part anyway. Two heads are better than one, and it would make any dataset transfer easier too! ;) --- After taking another look at the SS spell system, I don't think it would pose a problem to integrate into the proposed database design. Here is an example: [COLOR=DarkOrange]HAIL (Weather) Element: Air/Water Casting Threshold: 81 Range: Medium (100 ft. + 10 ft./level) Effect: Hail within 200 ft. cube Duration: 1 minute Saving Throw: None Spell Resistance: No This spell allows the caster to cause marble-sized...[][/COLOR] The block is pretty much standard, with a few exceptions. The Element: line lists what element or elements (max 2 as far as I can tell) the spell comes from. With such a limited number of combinations (4 elements that can be single or mixed, plus the void anti-element that can't be mixed) it would be easy to just plot them all out and map them to schools, which seem to be their closest counterpart. The (Weather) line is an 'aspect', pretty much identical to a subschool (except there are subschools that are derived from 2 schools instead of just one). Casting Threshold would need to be added as an attribute_type. It is basically a spell point system (though a caster 'generates' points each round based on how well they are performing the casting) with the CT as the DC for the spell. There are no levels, access to spells is limited only by the caster type (earth mage can cast earth magic, earth mage/air mage can cast earth, air, and earth/air spells) and the CT. The rest is pretty much standard d20 system spells. I'm not that familiar with the system, but it seems easy to run alongside standard spells if you wanted, which I think i do ;) Now I've gotta look at my Arcana Unearthed book and see if any tweaks are necessary for that stuff... [/QUOTE]
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