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<blockquote data-quote="howandwhy99" data-source="post: 2884416" data-attributes="member: 3192"><p>Well I think I've come up with an answer. </p><p></p><p>Essentially, during nighttime practically everything is shadowy illuminated. So everything can be seen. There are no negatives to spot in the 3.5 rules, so just the ability to hide is important. Since the radius of light is the entire horizon lowlight vision sees double that radius. Since that other 1/2 is beyond the horizon all lowlight sight is fully illuminated. Darkvision operates as normal vision does, but with the first 60' as a fully illuminated. I'd prefer to operate Darkvision as Lowlight vision during these times, but it would break the rules where bullseye lanterns and other normal light sources are concerned.</p><p></p><p>So,</p><p><u>Normal vision</u> sees all areas at night that are not in Total Darkness as Shadowy Illuminated. This is all black and white.</p><p></p><p><u>Lowlight vison</u> sees all areas at night that are not in Total Darkness as Fully Illuminated. This is all in color.</p><p></p><p><u>Darkvision</u> sees 60' at night Fully Illuminated. Areas beyond 60' at night that are not in Total Darkness are Shadowy Illuminated. This is all black and white.</p><p></p><p>Total Darkness, say in thick woods, could always be seen into 60' with darkvision. (Given the character with darkvision is at the edge of Total Darkness)</p><p></p><p>But how far would these Total Darkness areas allow Lowlight vision to see into them? Since the moonlight and starlight are to the horizon, I'd guess they could see under Shadow Illuminated conditions as far as line of sight from the nearest "outside" point. I'm thinking they could go a good many yards into caves at night without a torch this way.</p><p></p><p>Anyone see any errors in this logic?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2884416, member: 3192"] Well I think I've come up with an answer. Essentially, during nighttime practically everything is shadowy illuminated. So everything can be seen. There are no negatives to spot in the 3.5 rules, so just the ability to hide is important. Since the radius of light is the entire horizon lowlight vision sees double that radius. Since that other 1/2 is beyond the horizon all lowlight sight is fully illuminated. Darkvision operates as normal vision does, but with the first 60' as a fully illuminated. I'd prefer to operate Darkvision as Lowlight vision during these times, but it would break the rules where bullseye lanterns and other normal light sources are concerned. So, [u]Normal vision[/u] sees all areas at night that are not in Total Darkness as Shadowy Illuminated. This is all black and white. [u]Lowlight vison[/u] sees all areas at night that are not in Total Darkness as Fully Illuminated. This is all in color. [u]Darkvision[/u] sees 60' at night Fully Illuminated. Areas beyond 60' at night that are not in Total Darkness are Shadowy Illuminated. This is all black and white. Total Darkness, say in thick woods, could always be seen into 60' with darkvision. (Given the character with darkvision is at the edge of Total Darkness) But how far would these Total Darkness areas allow Lowlight vision to see into them? Since the moonlight and starlight are to the horizon, I'd guess they could see under Shadow Illuminated conditions as far as line of sight from the nearest "outside" point. I'm thinking they could go a good many yards into caves at night without a torch this way. Anyone see any errors in this logic? [/QUOTE]
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