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SRD5 Yet another chance to clone 4e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6803402" data-attributes="member: 6790260"><p>Ah, yes, I remember reading about Trifold 4e on another forum, particularly when I noted that your Paladin/Cleric had the option to use a torch. (You may recognize the first part of my username.)</p><p></p><p>Though the cost of streamlining is fairly well-indicated by the advice a similar game--Dungeon World--gives for its players. Avoid letting two people play the same class, because they'll end up too similar for most of the game. Your trifolds are a little different, in that each usually provided three flavors for whatever the class was (albeit sometimes getting those flavors by cannibalizing another class or three), but I still suspect there would be some...issues with having overlapping classes. Particularly since that cannibalization results in fewer classes available to play.</p><p></p><p>Edit:</p><p>I will say, though, that having seen some of the alternate playbooks made for DW, that "streamlined" doesn't have to necessitate fewer bits and bobs and levers on the player side of things. You have to be more economical with what you put in the player's hands, but that isn't the same as not providing deep strategic possibilities. The Grim World Battlemaster--which, sadly, I have not yet played--was the real eye-opener for me on that front. It's a nearly perfect translation of the 4e Warlord--despite the *World system having no initiative, being purely theater-of-the-mind, and featuring no meaningful forced movement and very minimal in-combat healing. In other words, it's a translation which captures the <em>ethos</em> of the Warlord without needing <em>any</em> of the specific mechanics thereof.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6803402, member: 6790260"] Ah, yes, I remember reading about Trifold 4e on another forum, particularly when I noted that your Paladin/Cleric had the option to use a torch. (You may recognize the first part of my username.) Though the cost of streamlining is fairly well-indicated by the advice a similar game--Dungeon World--gives for its players. Avoid letting two people play the same class, because they'll end up too similar for most of the game. Your trifolds are a little different, in that each usually provided three flavors for whatever the class was (albeit sometimes getting those flavors by cannibalizing another class or three), but I still suspect there would be some...issues with having overlapping classes. Particularly since that cannibalization results in fewer classes available to play. Edit: I will say, though, that having seen some of the alternate playbooks made for DW, that "streamlined" doesn't have to necessitate fewer bits and bobs and levers on the player side of things. You have to be more economical with what you put in the player's hands, but that isn't the same as not providing deep strategic possibilities. The Grim World Battlemaster--which, sadly, I have not yet played--was the real eye-opener for me on that front. It's a nearly perfect translation of the 4e Warlord--despite the *World system having no initiative, being purely theater-of-the-mind, and featuring no meaningful forced movement and very minimal in-combat healing. In other words, it's a translation which captures the [I]ethos[/I] of the Warlord without needing [I]any[/I] of the specific mechanics thereof. [/QUOTE]
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