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<blockquote data-quote="Lizard" data-source="post: 4074290" data-attributes="member: 1054"><p>Which makes precious little sense. </p><p></p><p>Of course, we've already seen some powers which, though allegedly attacks, can be useful in some situations if used on one's allies. The rogue's positioning strike can get the defender where you need him to be -- or the wizard out of the line of fire. Powers which trigger on 'bloodied' might prompt one teammate to shiv another. Etc. Blanket prohibition that the Magic Wall Of Deus Ex Machina prohibits this are patently silly, so I'm going to assume these 'exploits' were tested and balanced for, and will be much less effective in actual play than they seem -- or may even be necessary in actual play to acheive optimal efficiency. Knowing when to stab your buddy might be an important part of 4e system mastery.</p><p></p><p>(Consider, for instance, that Wally the Warlord is dominated by a mind flayer. Fred the fighter wants to make sure Wally doesn't go postal on Willy the Wizard, so Fred marks Wally to try to force him to attack someone who can take a swing or two. Saying "You can't do that!" deprives characters of an important option. Not to mention that roleplaying wise, PCs can and do come to blows. It would be a very odd thing to say a power can affect a PC when there's a debate over the ethics of orc torture which led to interparty violence, but not under other circumstances.)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4074290, member: 1054"] Which makes precious little sense. Of course, we've already seen some powers which, though allegedly attacks, can be useful in some situations if used on one's allies. The rogue's positioning strike can get the defender where you need him to be -- or the wizard out of the line of fire. Powers which trigger on 'bloodied' might prompt one teammate to shiv another. Etc. Blanket prohibition that the Magic Wall Of Deus Ex Machina prohibits this are patently silly, so I'm going to assume these 'exploits' were tested and balanced for, and will be much less effective in actual play than they seem -- or may even be necessary in actual play to acheive optimal efficiency. Knowing when to stab your buddy might be an important part of 4e system mastery. (Consider, for instance, that Wally the Warlord is dominated by a mind flayer. Fred the fighter wants to make sure Wally doesn't go postal on Willy the Wizard, so Fred marks Wally to try to force him to attack someone who can take a swing or two. Saying "You can't do that!" deprives characters of an important option. Not to mention that roleplaying wise, PCs can and do come to blows. It would be a very odd thing to say a power can affect a PC when there's a debate over the ethics of orc torture which led to interparty violence, but not under other circumstances.) [/QUOTE]
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