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<blockquote data-quote="Elder-Basilisk" data-source="post: 4074748" data-attributes="member: 3146"><p>The real trick in 4th edition will be waiting for a second mechanic to come out that enables you to defend an ally (similar to the Eternal Blade's defender power in DDM 2.0). Then one character marks the target with thicket of blades or something and the character with defender stands next to him. If the monster attacks the guy who marked it, he takes an attack from the one with the defender power. If the monster attacks the one with the defender power, he takes an OA from the thicket of blades guy who marked him. And, to be perfect, if they create a bodyguard power somewhere, the wizard takes fighter training or whatever to get it and takes the hit when the monster tries for either one and the attack is at a penalty and BOTH defenders get their OAs on the monster.</p><p></p><p>Abusing one mechanic has limitations. My prediction is that secret to powergaming in 4th edition will be stacking as many different exception based (which can be translated as "no coherent and consistent rule-set generating the mechanics for the various abilities so there WILL be multiple mechanics to accomplish the same effect by the second kool powers splatbook if they don't show up in the core rules)" mechanics as possible together to create no-win situations for enemies.</p><p></p><p>A LOT is going to depend on precisely how these abilities are worded and what they allow multiclassing and class training feats to snag from other classes.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4074748, member: 3146"] The real trick in 4th edition will be waiting for a second mechanic to come out that enables you to defend an ally (similar to the Eternal Blade's defender power in DDM 2.0). Then one character marks the target with thicket of blades or something and the character with defender stands next to him. If the monster attacks the guy who marked it, he takes an attack from the one with the defender power. If the monster attacks the one with the defender power, he takes an OA from the thicket of blades guy who marked him. And, to be perfect, if they create a bodyguard power somewhere, the wizard takes fighter training or whatever to get it and takes the hit when the monster tries for either one and the attack is at a penalty and BOTH defenders get their OAs on the monster. Abusing one mechanic has limitations. My prediction is that secret to powergaming in 4th edition will be stacking as many different exception based (which can be translated as "no coherent and consistent rule-set generating the mechanics for the various abilities so there WILL be multiple mechanics to accomplish the same effect by the second kool powers splatbook if they don't show up in the core rules)" mechanics as possible together to create no-win situations for enemies. A LOT is going to depend on precisely how these abilities are worded and what they allow multiclassing and class training feats to snag from other classes. [/QUOTE]
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