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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
SRM Marking Marked and Other 4Eisms
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<blockquote data-quote="AZRogue" data-source="post: 4075199" data-attributes="member: 3963"><p>To those who are questioning the ability of Marks to overwrite each other, this is how I'm going to handle it: The Marked creature can only focus his worry on one guy at a time. As his Mark is overwritten, he's just perceiving other players as more dangerous and then reassessing the situation.</p><p></p><p>As to whether the Mark is in the creatures head or an action of the Defender, I say a bit of both. The Defender Marks a creature either by threatening it (my players that love Cavaliers are going to like this) or through divine declaration. The Marked creature has to keep an eye on the Defender that Marked him so as to not leave him any openings. This translates into a penalty for attacking other party members. It's actually all quite neat and tidy, once you get used to it. It's something very interesting that a Defender can do and really makes me want to play one more now. Damn it!</p><p></p><p>Oh, and an allied Defender isn't going to Mark you to remove an enemy's Mark because: 1. It removes the enemy's Mark and imposed penalties but then imposes the allied Defender's penalties instead--you're still going to be penalized regardless. 2. The Defender had to waste an action to, basically, just change your penalties (if a creature Marks you, attack that creature; when your fighter buddy does it, you're penalized unless you attack your fighter buddy).</p><p></p><p>I can see people making House rules to either not allow allied Marking, since the threat isn't real, or multiple Marking with no overwriting. It will just depend on the flavor you want. The explanations, as given, though, are enough for me. I'll run this as is and expect it to work fine.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4075199, member: 3963"] To those who are questioning the ability of Marks to overwrite each other, this is how I'm going to handle it: The Marked creature can only focus his worry on one guy at a time. As his Mark is overwritten, he's just perceiving other players as more dangerous and then reassessing the situation. As to whether the Mark is in the creatures head or an action of the Defender, I say a bit of both. The Defender Marks a creature either by threatening it (my players that love Cavaliers are going to like this) or through divine declaration. The Marked creature has to keep an eye on the Defender that Marked him so as to not leave him any openings. This translates into a penalty for attacking other party members. It's actually all quite neat and tidy, once you get used to it. It's something very interesting that a Defender can do and really makes me want to play one more now. Damn it! Oh, and an allied Defender isn't going to Mark you to remove an enemy's Mark because: 1. It removes the enemy's Mark and imposed penalties but then imposes the allied Defender's penalties instead--you're still going to be penalized regardless. 2. The Defender had to waste an action to, basically, just change your penalties (if a creature Marks you, attack that creature; when your fighter buddy does it, you're penalized unless you attack your fighter buddy). I can see people making House rules to either not allow allied Marking, since the threat isn't real, or multiple Marking with no overwriting. It will just depend on the flavor you want. The explanations, as given, though, are enough for me. I'll run this as is and expect it to work fine. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
SRM Marking Marked and Other 4Eisms
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