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<blockquote data-quote="Brown Jenkin" data-source="post: 4075268" data-attributes="member: 2572"><p>I am still trying to figure out how fighter marks work at range and if not how is a mark any better than a AoO. Sure the Palidan's is a divine attack/link but the fighter has to be next to the opponent as far as I can tell. </p><p></p><p>Turn 1: Fighter marks flying monster which has a ranged attack to protect the wizard. </p><p>Turn 2: Flying monster takes to air and zaps the wizard. Fighter gets an extra attack on flying monster (same for both 3.x and 4E) </p><p>Turn 3: Flying monster zaps wizard again but now suffers some sort of penalty (or even worse an AoO) despite the fact that the fighter can no longer legitimately threaten the flying monster with any non-magical physical harm.</p><p></p><p>Same could be said if Monster A is attacking Wizard. Fighter comes up and marks Monster A to draw him off Wizard. Monster B then attacks Fighter pushing him 2 squares away. Monster A then attacks Wizard again. I am still failing to grasp how the Fighter can legitimately inflict a penalty on Monster A or get an AoO in. </p><p></p><p>The AoO seems right out. As for penalties for being distracted because the Fighter is telling Yo Mamma jokes about the Monster's Mother I can see that as an explanation only if the Monster is given some sort of Will save. </p><p></p><p>As the designers have said, some monsters will have this ability too then it becomes almost mandatory to have a Will save. </p><p></p><p>GM: Player 1, Monster A marked you last turn. Sure you moved 6 squares away from him but you still have a -1 penalty if you want to attack Monster B who is standing right next to you.</p><p></p><p>Player 1: But Monster A is no longer threatening me, why do I still have a penalty. </p><p></p><p>GM: Because Monster a said something disgusting about your sister and you are distracted and really want to go back and attack Monster A for what he said. </p><p></p><p>Player 1: But I really don't like my sister either and I probably agree with what the monster said. Can I have a Will save at least to ignore the monsters taunts.</p><p></p><p>GM: Sorry, no.</p><p></p><p>Player 1: But why not, that doesn't make any sense. </p><p></p><p>Player 2: Wait a second, didn't we try to negotiate with that monster before the fight started but we ended up in this fight because he only spoke infernal and none of us knows that language. How can he be insulting Player 1's sister in any way that Player 1 can understand. </p><p></p><p>Player 1: Yea, I forgot about that. </p><p></p><p>GM: Look guys thats the rule. I didn't write it, I was just trying to come up with something. I have no idea why it works either but thats how it is written. So take your -1 and lets get on with this.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 4075268, member: 2572"] I am still trying to figure out how fighter marks work at range and if not how is a mark any better than a AoO. Sure the Palidan's is a divine attack/link but the fighter has to be next to the opponent as far as I can tell. Turn 1: Fighter marks flying monster which has a ranged attack to protect the wizard. Turn 2: Flying monster takes to air and zaps the wizard. Fighter gets an extra attack on flying monster (same for both 3.x and 4E) Turn 3: Flying monster zaps wizard again but now suffers some sort of penalty (or even worse an AoO) despite the fact that the fighter can no longer legitimately threaten the flying monster with any non-magical physical harm. Same could be said if Monster A is attacking Wizard. Fighter comes up and marks Monster A to draw him off Wizard. Monster B then attacks Fighter pushing him 2 squares away. Monster A then attacks Wizard again. I am still failing to grasp how the Fighter can legitimately inflict a penalty on Monster A or get an AoO in. The AoO seems right out. As for penalties for being distracted because the Fighter is telling Yo Mamma jokes about the Monster's Mother I can see that as an explanation only if the Monster is given some sort of Will save. As the designers have said, some monsters will have this ability too then it becomes almost mandatory to have a Will save. GM: Player 1, Monster A marked you last turn. Sure you moved 6 squares away from him but you still have a -1 penalty if you want to attack Monster B who is standing right next to you. Player 1: But Monster A is no longer threatening me, why do I still have a penalty. GM: Because Monster a said something disgusting about your sister and you are distracted and really want to go back and attack Monster A for what he said. Player 1: But I really don't like my sister either and I probably agree with what the monster said. Can I have a Will save at least to ignore the monsters taunts. GM: Sorry, no. Player 1: But why not, that doesn't make any sense. Player 2: Wait a second, didn't we try to negotiate with that monster before the fight started but we ended up in this fight because he only spoke infernal and none of us knows that language. How can he be insulting Player 1's sister in any way that Player 1 can understand. Player 1: Yea, I forgot about that. GM: Look guys thats the rule. I didn't write it, I was just trying to come up with something. I have no idea why it works either but thats how it is written. So take your -1 and lets get on with this. [/QUOTE]
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