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*Pathfinder & Starfinder
[SS] Tiefling "Monster Class"
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<blockquote data-quote="evildm" data-source="post: 781457" data-attributes="member: 3264"><p>While the simplicity is tempting, I'd have to disagree here. Reason being, if they kept the 1HD of the Tiefling and took a class level by level 2, then they'd be superior to a normal PC tiefling. They'd have the benefits of 1 HD, then 1 class level, and their additional tiefling abilities. If a character makes a tiefling using the rules as they are now (the class level replaces your 1 HD), then they'd be weaker than your suggestion. </p><p></p><p>Alternatively, you could have them lose their skill points, their HD, their BAB, and their base saves by the time they take a class level. That'd be kinda weird though, in my opinion. Worse yet, if you chose to keep their existing skill points, HD, etc. by level 2, then they might either luck out or be screwed: </p><p></p><p>For instance. A character makes a 1st level Tiefling using the MM stats. They get 8hp. 8 skill points. +1 BAB. +2 Fort, +2 Ref, +2 Will. Then, upon reaching level 2, the character opts to be a wizard. He's now broken the rules because a wizard shouldn't have 8hp, 8 skill points, +1 BAB, or all three good saves by level 1. Or if he decided to make a figher, he'd be in for a good thing cause even though he lost a few HP, he also gained 6 (!) skill points, and 2 more good saves. </p><p></p><p></p><p></p><p>Again, this would create the same problems as above, really. Balance issues. </p><p></p><p>Of course, if you're not one bit concerned (and your players aren't either) about accuracy or balance, then you can do this just fine, as long as nobody cares. But for an exacting player (or DM, admittedly), then you might want something a bit more accurate. </p><p></p><p>Thanks for the thoughts, keep em coming! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evildm, post: 781457, member: 3264"] While the simplicity is tempting, I'd have to disagree here. Reason being, if they kept the 1HD of the Tiefling and took a class level by level 2, then they'd be superior to a normal PC tiefling. They'd have the benefits of 1 HD, then 1 class level, and their additional tiefling abilities. If a character makes a tiefling using the rules as they are now (the class level replaces your 1 HD), then they'd be weaker than your suggestion. Alternatively, you could have them lose their skill points, their HD, their BAB, and their base saves by the time they take a class level. That'd be kinda weird though, in my opinion. Worse yet, if you chose to keep their existing skill points, HD, etc. by level 2, then they might either luck out or be screwed: For instance. A character makes a 1st level Tiefling using the MM stats. They get 8hp. 8 skill points. +1 BAB. +2 Fort, +2 Ref, +2 Will. Then, upon reaching level 2, the character opts to be a wizard. He's now broken the rules because a wizard shouldn't have 8hp, 8 skill points, +1 BAB, or all three good saves by level 1. Or if he decided to make a figher, he'd be in for a good thing cause even though he lost a few HP, he also gained 6 (!) skill points, and 2 more good saves. Again, this would create the same problems as above, really. Balance issues. Of course, if you're not one bit concerned (and your players aren't either) about accuracy or balance, then you can do this just fine, as long as nobody cares. But for an exacting player (or DM, admittedly), then you might want something a bit more accurate. Thanks for the thoughts, keep em coming! :) [/QUOTE]
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[SS] Tiefling "Monster Class"
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