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SSoM Eberron Campaign Notes - Meepites stay out!
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<blockquote data-quote="dravot" data-source="post: 2738681" data-attributes="member: 137"><p>Here you go, Vyreth. All for your heart's content. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Here's the deal in a nutshell:</p><p></p><p>This campaign is a secondary (or tertiary) campaign for when Alpha can't be run. As Alpha continues in complexity, it's harder and harder to do stuff without all 6 Meepites at the ready, not to mention the increasing amount of prep time as we approach level 26 and higher.</p><p></p><p>When we can't run Alpha, we punt and do one of the following:</p><p>- Barakus (run by Scorch. His DM notes can be found at the <a href="http://p096.ezboard.com/fnecromancergamesfrm54.showMessage?topicID=117.topic" target="_blank">Necromancer Games forums</a>)</p><p>- Eberron (run by me!)</p><p>- Mutants and Masterminds (done once or twice. WizarDru has the new edition and is anxious to lay down the super-smack)</p><p>- Board game night</p><p>- None of the above (and my wife gets to see me on a Friday night)</p><p></p><p>The Eberron campaign as of yet doesn't have a title or a theme. As a winding, threaded campaign, I'm winging it, and tossing out some hooks and will develop based on how that works out. The base material I'm using is the published WotC materials, plus some Dungeon Magazine materials.</p><p></p><p>Ground rules: All Eberron materials are allowed, and anything in a 3.5E WotC hardback book is open for negotiation. New infusions from new sources will require spellcraft rolls to add to an artificer's spell-pool. I'd consider doing the same for other casters...but we don't have any. It's an odd group.</p><p></p><p>I'm planning on throttling back xp a bit, as Eberron seems to prefer a lower-level campaign, and I don't have any published materials above levels 6-8. So far, that hasn't worked out, but now that the group is level 3, I intend to enforce this a bit more.</p><p></p><p>I don't have my campaign notes in front of me, and I'm still learning the character names, too, so bear with me. Here are the Meepites in Eberron form:</p><p></p><p>Kayleigh plays <strong>Lanatash</strong>, a Kalashtar Soul-Knife</p><p>Aethramyr plays <strong>Kaisha Starfall</strong>, elven psion, and student at Morgrave University</p><p>WizarDru plays <strong>Kimberlite Cleverforge</strong>, dwarven articer, DragonMarked scion of House Kundarak, who emigrated from the Mror Holds</p><p>Bolo plays <strong>Vigil</strong>, Warforged Paladin of the Silver Flame. Vigil was a prototype warforged which didn't become functional during design, but spontaneously awoke a few months ago. He works for Kimberlite</p><p>Valanthe plays <strong>Sara</strong>, half-elf bard, a DragonMarked scion of House Medani</p><p>Scorch plays <strong>Sammael</strong>, a human rogue, veteran of the wars, where he was a forward scout and reconn expert.</p><p>OldSchool has shown up for one session, and plays an elven cleric of the Undying Courts.</p><p></p><p>Bolo and OldSchool are level 2, everyone else just tipped into level 3 this past session.</p><p></p><p>More soon.</p></blockquote><p></p>
[QUOTE="dravot, post: 2738681, member: 137"] Here you go, Vyreth. All for your heart's content. :cool: Here's the deal in a nutshell: This campaign is a secondary (or tertiary) campaign for when Alpha can't be run. As Alpha continues in complexity, it's harder and harder to do stuff without all 6 Meepites at the ready, not to mention the increasing amount of prep time as we approach level 26 and higher. When we can't run Alpha, we punt and do one of the following: - Barakus (run by Scorch. His DM notes can be found at the [url=http://p096.ezboard.com/fnecromancergamesfrm54.showMessage?topicID=117.topic]Necromancer Games forums[/url]) - Eberron (run by me!) - Mutants and Masterminds (done once or twice. WizarDru has the new edition and is anxious to lay down the super-smack) - Board game night - None of the above (and my wife gets to see me on a Friday night) The Eberron campaign as of yet doesn't have a title or a theme. As a winding, threaded campaign, I'm winging it, and tossing out some hooks and will develop based on how that works out. The base material I'm using is the published WotC materials, plus some Dungeon Magazine materials. Ground rules: All Eberron materials are allowed, and anything in a 3.5E WotC hardback book is open for negotiation. New infusions from new sources will require spellcraft rolls to add to an artificer's spell-pool. I'd consider doing the same for other casters...but we don't have any. It's an odd group. I'm planning on throttling back xp a bit, as Eberron seems to prefer a lower-level campaign, and I don't have any published materials above levels 6-8. So far, that hasn't worked out, but now that the group is level 3, I intend to enforce this a bit more. I don't have my campaign notes in front of me, and I'm still learning the character names, too, so bear with me. Here are the Meepites in Eberron form: Kayleigh plays [B]Lanatash[/B], a Kalashtar Soul-Knife Aethramyr plays [b]Kaisha Starfall[/b], elven psion, and student at Morgrave University WizarDru plays [b]Kimberlite Cleverforge[/b], dwarven articer, DragonMarked scion of House Kundarak, who emigrated from the Mror Holds Bolo plays [b]Vigil[/b], Warforged Paladin of the Silver Flame. Vigil was a prototype warforged which didn't become functional during design, but spontaneously awoke a few months ago. He works for Kimberlite Valanthe plays [b]Sara[/b], half-elf bard, a DragonMarked scion of House Medani Scorch plays [b]Sammael[/b], a human rogue, veteran of the wars, where he was a forward scout and reconn expert. OldSchool has shown up for one session, and plays an elven cleric of the Undying Courts. Bolo and OldSchool are level 2, everyone else just tipped into level 3 this past session. More soon. [/QUOTE]
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