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<blockquote data-quote="Argent Silvermage" data-source="post: 3398123" data-attributes="member: 4322"><p><strong>Restart of game.</strong></p><p></p><p>We've been away from this game for a while but as of Saturday we will be picking it back up. </p><p></p><p>Here is the info from the DM (Dravot) presented to us as a reminder of where we stand.</p><p></p><p>Refresher info:</p><p></p><p>"You are working as inquisitives for the Sharn Watch, for different reasons depending on your individual circumstances. Sometimes you are specifically law enforcers, other times you wind up being some level of private investigators. You receive a small stipend for your duties, and are allowed to keep any loot you receive, subject to a 10% fee to the Sharn Watch (which I basically handwave - it's not worth the bookkeeping, and loot values that I give you have the 10% already calculated). </p><p></p><p>First, you ventured into the deep levels of Sharn, to an abandoned House Cannith forge, and recovered an ancient magical template. You were attacked by warforged along the way.</p><p></p><p>Next, you went to the Mournlands, searching for another template. Again, you were attacked by warforged, but also by the Emerald Claw (a shadow group that embraces the undead from the Kingdom of Karrn), led by a vampire named Garrett. At the time, he hinted that he had a 3rd template, and wanted the one that you were retrieving. Interestingly, there were 2 copies of the template. I believe (but I'm not 100% sure) that you kept the 2nd copy. </p><p></p><p>Next adventure saw you recovering the hand of a statue from an old, rundown part of town. It turns out that the 'people' who had the hand, had almost all of the rest of the statue. All that was missing was the left eye. We broke for the night with you discussing whether you would hand over just the hand, or turn in the entire statue for a larger reward. </p><p></p><p> While you were travelling through Sharn on this adventure, you came across a prison break from a House Medani caravan. 6 villains wound up getting away, but you captured or killed the other prisoners. A cursory investigation showed that all of the cages were opened with keys, nothing was broken or jimmied or lockpicked. You moved on with your mission without gathering much more in the way of info. Note: Valenthe's character is a member of the dragonmarked House Medani. </p><p></p><p>The only other thing of note is the news from 2 weeks ago about noted Sharn Inquisitive Victor Saint-Demain, who recovered a stolen silver basilisk statue for House Medani. It belongs to Baron Trelib d'Medani, head of Medani's Warning Guild, and a distant relative of Valenthe's character. Scorch's character, Sammael, views Victor as a role-model, and read up on the story closely, but hasn't had the chance to meet Victor. Valenthe's character has, since the Warning Guild often outsources work they can't do to Victor. She found him to be conceited and pompous - but then again, she says that about a lot of people. "</p><p></p><p>I really like the mix of characters in this game. The symbiotic dynamic between Vigil and Kimberlyte, Sara's thoughtful composure, Kaisha's prissy and confidance, Sammael's Intelegence, and Lanatash's scary competence.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 3398123, member: 4322"] [b]Restart of game.[/b] We've been away from this game for a while but as of Saturday we will be picking it back up. Here is the info from the DM (Dravot) presented to us as a reminder of where we stand. Refresher info: "You are working as inquisitives for the Sharn Watch, for different reasons depending on your individual circumstances. Sometimes you are specifically law enforcers, other times you wind up being some level of private investigators. You receive a small stipend for your duties, and are allowed to keep any loot you receive, subject to a 10% fee to the Sharn Watch (which I basically handwave - it's not worth the bookkeeping, and loot values that I give you have the 10% already calculated). First, you ventured into the deep levels of Sharn, to an abandoned House Cannith forge, and recovered an ancient magical template. You were attacked by warforged along the way. Next, you went to the Mournlands, searching for another template. Again, you were attacked by warforged, but also by the Emerald Claw (a shadow group that embraces the undead from the Kingdom of Karrn), led by a vampire named Garrett. At the time, he hinted that he had a 3rd template, and wanted the one that you were retrieving. Interestingly, there were 2 copies of the template. I believe (but I'm not 100% sure) that you kept the 2nd copy. Next adventure saw you recovering the hand of a statue from an old, rundown part of town. It turns out that the 'people' who had the hand, had almost all of the rest of the statue. All that was missing was the left eye. We broke for the night with you discussing whether you would hand over just the hand, or turn in the entire statue for a larger reward. While you were travelling through Sharn on this adventure, you came across a prison break from a House Medani caravan. 6 villains wound up getting away, but you captured or killed the other prisoners. A cursory investigation showed that all of the cages were opened with keys, nothing was broken or jimmied or lockpicked. You moved on with your mission without gathering much more in the way of info. Note: Valenthe's character is a member of the dragonmarked House Medani. The only other thing of note is the news from 2 weeks ago about noted Sharn Inquisitive Victor Saint-Demain, who recovered a stolen silver basilisk statue for House Medani. It belongs to Baron Trelib d'Medani, head of Medani's Warning Guild, and a distant relative of Valenthe's character. Scorch's character, Sammael, views Victor as a role-model, and read up on the story closely, but hasn't had the chance to meet Victor. Valenthe's character has, since the Warning Guild often outsources work they can't do to Victor. She found him to be conceited and pompous - but then again, she says that about a lot of people. " I really like the mix of characters in this game. The symbiotic dynamic between Vigil and Kimberlyte, Sara's thoughtful composure, Kaisha's prissy and confidance, Sammael's Intelegence, and Lanatash's scary competence. [/QUOTE]
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