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<blockquote data-quote="Mark Chance" data-source="post: 5569053" data-attributes="member: 2795"><p><strong>Day Two: Into the Barrow</strong></p><p></p><p></p><p></p><p>The goblins' conversation stops abruptly when Quillian pops the <em>light</em> spell. Lem does his thing, and moves to the entrance into the next room, tossing vials of acid. His shots go long and to the left, but the lead goblin still suffers painful burns from the splashing liquid. Bozzago attempts to fade into the shadows.</p><p></p><p>The goblins react with surprising quickness. They ready poorly-made shortbows and fire at Lem. Both shots go wide, thunking into the earthen walls on either side of the monk.</p><p></p><p>Quillian <em>bless</em> washes over his allies. Coreuth returns fire, but his shot too misses its mark. Devon moves up to support his allies.</p><p></p><p>[sblock=Combat Stuff]</p><p>Initiative Order: Lem (27), Bozzago (19), Goblin (15), Quillian (8), Coreuth (5), Devon (4).</p><p></p><p>Goblin 1: injured (2 damage).</p><p>Goblin 2: uninjured.</p><p></p><p>All PCs are <em>blessed</em>. Enjoy a+1 morale bonus on attack rolls and on saving throws against fear effects.</p><p>[/sblock]</p><p></p><p>[sblock=Dice Rolls]</p><p>Quillian's Initiative: <a href="http://invisiblecastle.com/roller/view/3036075/" target="_blank">1d20+2=8</a>.</p><p>Bozzago's Initiative: <a href="http://invisiblecastle.com/roller/view/3036076/" target="_blank">1d20+3=19</a>.</p><p>Lem's Intiative: <a href="http://invisiblecastle.com/roller/view/3036077/" target="_blank">1d20+7=27</a>.</p><p>Coreuth's Intiative: <a href="http://invisiblecastle.com/roller/view/3036078/" target="_blank">1d20+4=5</a>.</p><p>Goblins' Intiative: <a href="http://invisiblecastle.com/roller/view/3036083/" target="_blank">1d20+6=15</a>.</p><p>Acid Vial Scatter Results: <a href="http://invisiblecastle.com/roller/view/3036101/" target="_blank">1d8=6, 1d8=7</a>.</p><p>Arrows @ Lem: <a href="http://invisiblecastle.com/roller/view/3036136/" target="_blank">1d20+4=12, 1d4=1, 1d20+4=11, 1d4=3</a>.</p><p>[/sblock]</p><p></p><p>Meanwhile, in another part of the barrow:</p><p></p><p></p><p></p><p>Holphin finds himself in a wide, low cave. It runs about 20 feet from east to west, and 15 or so feet north to south. There are three passages leading off this cave, one heading northward, another to the east, and the third to the south. It's quiet.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5569053, member: 2795"] [b]Day Two: Into the Barrow[/b] The goblins' conversation stops abruptly when Quillian pops the [i]light[/i] spell. Lem does his thing, and moves to the entrance into the next room, tossing vials of acid. His shots go long and to the left, but the lead goblin still suffers painful burns from the splashing liquid. Bozzago attempts to fade into the shadows. The goblins react with surprising quickness. They ready poorly-made shortbows and fire at Lem. Both shots go wide, thunking into the earthen walls on either side of the monk. Quillian [i]bless[/i] washes over his allies. Coreuth returns fire, but his shot too misses its mark. Devon moves up to support his allies. [sblock=Combat Stuff] Initiative Order: Lem (27), Bozzago (19), Goblin (15), Quillian (8), Coreuth (5), Devon (4). Goblin 1: injured (2 damage). Goblin 2: uninjured. All PCs are [i]blessed[/i]. Enjoy a+1 morale bonus on attack rolls and on saving throws against fear effects. [/sblock] [sblock=Dice Rolls] Quillian's Initiative: [url=http://invisiblecastle.com/roller/view/3036075/]1d20+2=8[/url]. Bozzago's Initiative: [url=http://invisiblecastle.com/roller/view/3036076/]1d20+3=19[/url]. Lem's Intiative: [url=http://invisiblecastle.com/roller/view/3036077/]1d20+7=27[/url]. Coreuth's Intiative: [url=http://invisiblecastle.com/roller/view/3036078/]1d20+4=5[/url]. Goblins' Intiative: [url=http://invisiblecastle.com/roller/view/3036083/]1d20+6=15[/url]. Acid Vial Scatter Results: [url=http://invisiblecastle.com/roller/view/3036101/]1d8=6, 1d8=7[/url]. Arrows @ Lem: [url=http://invisiblecastle.com/roller/view/3036136/]1d20+4=12, 1d4=1, 1d20+4=11, 1d4=3[/url]. [/sblock] Meanwhile, in another part of the barrow: Holphin finds himself in a wide, low cave. It runs about 20 feet from east to west, and 15 or so feet north to south. There are three passages leading off this cave, one heading northward, another to the east, and the third to the south. It's quiet. [/QUOTE]
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