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<blockquote data-quote="Mark Chance" data-source="post: 5604691" data-attributes="member: 2795"><p><strong>Day Two: Into the Barrow</strong></p><p></p><p>[align=right]http://www.enworld.org/forum/members/mark-chance-albums-mlc-s-pix-picture1475-sum02.png[/align]</p><p></p><p>Holphin stands at the top of the mound, looking down into the hole. It's dark and quiet, but he does see dim shadows. There is some sort of light source down there.</p><p></p><p>Quillian waits ready to shoot another bolt of lightning at any enemy that appears down the hall he is looking down. Coreuth listens for any noises coming from around the bend of the southern corridor. Bozzago makes his way towards the eastern corridor, stopping at the narrow hallway leading south to listen. Lem helps Devon check the bodies before dragging them to the side, listening for danger while he works.</p><p></p><p>Bozzago hears nothing as he moves eastward, nor are there any sounds coming from the southern passage, which proves to be more crudely constructed, narrower, and branches after about 10 feet. Coreuth, listening the south, hears nothing at first, but then detects a scrape of something against stone. The noise stops abruptly, and then the keen-eared Coreuth detects something that could be a brief whisper.</p><p></p><p>Lem and Devon notice that the goblins are equipped with dirty leather armor, light wooden shields, goblin-sized short swords and short bows. Each has a quiver of arrows. In pouches, both goblins have an assortment of coins. One wears a silver ring. The other has a musical instrument -- a recorder -- stuck in its belt.</p><p></p><p>[sblock=Combat Stuff]</p><p>Two dead goblins. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/sblock]</p><p></p><p>[sblock=Dice Rolls]</p><p>Mystery Roll: <a href="http://invisiblecastle.com/roller/view/3088219/" target="_blank">1d20+10=12, 1d20+10=26</a>.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5604691, member: 2795"] [b]Day Two: Into the Barrow[/b] [align=right]http://www.enworld.org/forum/members/mark-chance-albums-mlc-s-pix-picture1475-sum02.png[/align] Holphin stands at the top of the mound, looking down into the hole. It's dark and quiet, but he does see dim shadows. There is some sort of light source down there. Quillian waits ready to shoot another bolt of lightning at any enemy that appears down the hall he is looking down. Coreuth listens for any noises coming from around the bend of the southern corridor. Bozzago makes his way towards the eastern corridor, stopping at the narrow hallway leading south to listen. Lem helps Devon check the bodies before dragging them to the side, listening for danger while he works. Bozzago hears nothing as he moves eastward, nor are there any sounds coming from the southern passage, which proves to be more crudely constructed, narrower, and branches after about 10 feet. Coreuth, listening the south, hears nothing at first, but then detects a scrape of something against stone. The noise stops abruptly, and then the keen-eared Coreuth detects something that could be a brief whisper. Lem and Devon notice that the goblins are equipped with dirty leather armor, light wooden shields, goblin-sized short swords and short bows. Each has a quiver of arrows. In pouches, both goblins have an assortment of coins. One wears a silver ring. The other has a musical instrument -- a recorder -- stuck in its belt. [sblock=Combat Stuff] Two dead goblins. :) [/sblock] [sblock=Dice Rolls] Mystery Roll: [url=http://invisiblecastle.com/roller/view/3088219/]1d20+10=12, 1d20+10=26[/url]. [/sblock] [/QUOTE]
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