Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Staaarr Warrrs! Tell me 'bout STAAAAR WAARRS?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 1136779" data-attributes="member: 158"><p>Having played Star Wars (both the old d6 WEG version, and now the d20 version) fairly extensively, I must say:</p><p></p><p>The d20 version (especially the revised rules that came out in May 2002) is definitely fun, easy to learn, and fast.</p><p></p><p>If you've played D&D, the basics are the same (basic 6 stats, about 7 races, a bunch of core classes to choose, no multiclassing penalties). The main differences:</p><p></p><p>1) The vitality/wound points system. Vitality is hit points, they are true "near misses," etc. Wound points = your CON and if you lose them all you die. Critical hits subtract wounds instead of multiplying their value.</p><p></p><p>2) Jedi types are not penalized by multiclassing the same way spellcasters are in D&D. The force powers are feat-and-skill based, so it costs more to purchase them with, say, scoundrel skill points, but still doable.</p><p></p><p>3) I haven't played it this way yet, but the revised rules re-insert attacks of opportunity. When we've played, we've left them out of the game, because it speeds it up a bit.</p><p></p><p>The new ship-running rules are cool because they keep all players involved each round, and they become very easy to follow with repetition. They aren't perfect, but ships MUCH BETTER represent the feel of Star Wars ship combat, now. It still doesn't beat the feel of the old WEG version, which played with ranges and maneuvers very loosely, but it does work well.</p><p></p><p>Basically, just as in the old Star Wars RPG, keeping the Star Wars feel is up to players and GM; they rules do not stand in the way, though they don't go out of the way to enhance it.</p></blockquote><p></p>
[QUOTE="Henry, post: 1136779, member: 158"] Having played Star Wars (both the old d6 WEG version, and now the d20 version) fairly extensively, I must say: The d20 version (especially the revised rules that came out in May 2002) is definitely fun, easy to learn, and fast. If you've played D&D, the basics are the same (basic 6 stats, about 7 races, a bunch of core classes to choose, no multiclassing penalties). The main differences: 1) The vitality/wound points system. Vitality is hit points, they are true "near misses," etc. Wound points = your CON and if you lose them all you die. Critical hits subtract wounds instead of multiplying their value. 2) Jedi types are not penalized by multiclassing the same way spellcasters are in D&D. The force powers are feat-and-skill based, so it costs more to purchase them with, say, scoundrel skill points, but still doable. 3) I haven't played it this way yet, but the revised rules re-insert attacks of opportunity. When we've played, we've left them out of the game, because it speeds it up a bit. The new ship-running rules are cool because they keep all players involved each round, and they become very easy to follow with repetition. They aren't perfect, but ships MUCH BETTER represent the feel of Star Wars ship combat, now. It still doesn't beat the feel of the old WEG version, which played with ranges and maneuvers very loosely, but it does work well. Basically, just as in the old Star Wars RPG, keeping the Star Wars feel is up to players and GM; they rules do not stand in the way, though they don't go out of the way to enhance it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Staaarr Warrrs! Tell me 'bout STAAAAR WAARRS?
Top