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Stabalizing Aura
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<blockquote data-quote="Hashmalum" data-source="post: 857064" data-attributes="member: 9450"><p>I did a spell that did the exact opposite and put it at level 0 (for most casters)--it was part of a cantrip-creating binge:</p><p></p><p><span style="font-size: 12px">Presence of Death</span></p><p><strong>Necromancy [Evil]</strong></p><p><strong>Level:</strong> Blk 1, Clr 0, Death 0, Sor/Wiz 0</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Area:</strong> Emanates 10 ft. from caster</p><p><strong>Duration:</strong> 1 minute (D)</p><p><strong>Saving Throw:</strong> Fortitude negates</p><p><strong>Spell Resistance:</strong> Yes</p><p>This spell creates a zone of negative energy around the caster that brings the dying closer to death. When a living creature first becomes susceptible to the spell, either by being reduced to less than zero hit points while within the area of effect or by being in the condition of dying when the spell is cast or the caster comes within 10 feet of them, they must make a saving throw. If they are successful, that casting of this spell does not further affect them. Living creatures that are affected do not have their normal 10% chance per round of stabilizing on their own. Furthermore, they must make a Constitution check every round (with the spell's save DC) or lose an additional hit point. Creatures killed by this spell can be raised from the dead normally.</p><p><em>Material component:</em> A scrap of cloth taken from the sheets of a death-bed.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 857064, member: 9450"] I did a spell that did the exact opposite and put it at level 0 (for most casters)--it was part of a cantrip-creating binge: [SIZE=3]Presence of Death[/SIZE] [B]Necromancy [Evil][/B] [B]Level:[/B] Blk 1, Clr 0, Death 0, Sor/Wiz 0 [B]Components:[/B] V, S, M [B]Casting Time:[/B] 1 action [B]Range:[/B] Personal [B]Area:[/B] Emanates 10 ft. from caster [B]Duration:[/B] 1 minute (D) [B]Saving Throw:[/B] Fortitude negates [B]Spell Resistance:[/B] Yes This spell creates a zone of negative energy around the caster that brings the dying closer to death. When a living creature first becomes susceptible to the spell, either by being reduced to less than zero hit points while within the area of effect or by being in the condition of dying when the spell is cast or the caster comes within 10 feet of them, they must make a saving throw. If they are successful, that casting of this spell does not further affect them. Living creatures that are affected do not have their normal 10% chance per round of stabilizing on their own. Furthermore, they must make a Constitution check every round (with the spell's save DC) or lose an additional hit point. Creatures killed by this spell can be raised from the dead normally. [I]Material component:[/I] A scrap of cloth taken from the sheets of a death-bed. [/QUOTE]
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