Stabilizaton at "end of round"

0-hr

Starship Cartographer
SRD
Dying: A dying character has negative hit points. She is unconscious and near death. At the end of each round (starting with the round in which the character dropped below 0 hit points), her player rolls d% to see whether she stabilizes. She
has a 10% chance to become stable. If she doesn't stabilize, she loses 1 hit point.

Isn't it weird that you stabilize, or lose a hitpoint, at the end of the round, rather than a round after you took the incapacitating damage?

As written, this means that if you are hit to -9 hp by the guy with lowest initiative in the fight, then there is no chance for anyone to save you before you make your "stabilize or die" roll. But if you were hit to -9 hp by the fastest guy in the fight, then every one of your friends would get a chance to prevent your demize at the end of the round.

Just seems strange to me.
 

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Hmmm... I always thought there is at least one full round between the time you get reduced to 0 or below and the time you first lose another hit point...

But you're right, it really makes not much sense, except for the fact, that you don't need to remember the initiative count at which you bleed! :)

OTOH, when you're dying you don't have much else to distract you from remembering that number! ;)

Bye
Thanee
 
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I guess if you have a low initiative, -9 hp is pretty much the same as -10. You could even have a high initiative and the enemy go last in the round and you'd be stuck. A kind DM would have any enemies going after the last player refocus and start at the top of the round. The moral of this story is to keep your hp at 0 or higher.
 

Ki Ryn said:
SRD

Isn't it weird that you stabilize, or lose a hitpoint, at the end of the round, rather than a round after you took the incapacitating damage?

As written, this means that if you are hit to -9 hp by the guy with lowest initiative in the fight, then there is no chance for anyone to save you before you make your "stabilize or die" roll. But if you were hit to -9 hp by the fastest guy in the fight, then every one of your friends would get a chance to prevent your demize at the end of the round.

Just seems strange to me.

I think it's referring to your personal round there, which means you won't start bleeding until just before your next turn.
 


Thanee said:
That would have the same problem, tho. If the enemy hit you right before your initiative came up.

Bye
Thanee

True. I house ruled it so that you don't start bleeding until the round after you are dropped.
 

I think that I'm gong to "interpret" it to mean that you bleed "at the end of a round" after being hit, meaning that you do the check at the end of the initiative count that you were hit on, starting the round after you were hit. That means you bleed a point per round, regardless of when you were struck.
 


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