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Stable Footing Feat from Eberron ?
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<blockquote data-quote="Psimancer" data-source="post: 2711027" data-attributes="member: 13037"><p>The limitation on charging has nothing to do with difficult terrain; rather, the limitation is based on whether or not your movement is hindered.</p><p></p><p>(Generally, difficult terrain hinders movement and therefore prevents charging.)</p><p></p><p>However, since Stable Footing removes the movement penalty, the limitation on charging is never met and therefore is a legal action.</p><p></p><p>Since Difficult Terrain covers both rubble and undergrowth and the penalties are cumulative, normal movement would be quartered (4 for 1 movement). However, since these are all labelled ‘Difficult Terrain’, the Stable Footing feat would counter both penalties. </p><p></p><p>In summary; </p><p></p><p><strong>Difficult Terrain = Hindered Movement = Illegal to Charge</strong></p><p></p><p>But in this case; </p><p></p><p><strong>Difficult Terrain + Stable Footing = Unhindered Movement = Legal to Charge.</strong></p><p> </p><p></p><p><em>Note: In several sections the rules contradict themselves (shock! horror!) and state that difficult terrain makes running or charging impossible, without the mention of hindered movement. Since these are summaries and generalisations of the charge rules, the more detailed explanation and rules should take precedence.</em></p></blockquote><p></p>
[QUOTE="Psimancer, post: 2711027, member: 13037"] The limitation on charging has nothing to do with difficult terrain; rather, the limitation is based on whether or not your movement is hindered. (Generally, difficult terrain hinders movement and therefore prevents charging.) However, since Stable Footing removes the movement penalty, the limitation on charging is never met and therefore is a legal action. Since Difficult Terrain covers both rubble and undergrowth and the penalties are cumulative, normal movement would be quartered (4 for 1 movement). However, since these are all labelled ‘Difficult Terrain’, the Stable Footing feat would counter both penalties. In summary; [B]Difficult Terrain = Hindered Movement = Illegal to Charge[/B] But in this case; [B]Difficult Terrain + Stable Footing = Unhindered Movement = Legal to Charge.[/B] [I]Note: In several sections the rules contradict themselves (shock! horror!) and state that difficult terrain makes running or charging impossible, without the mention of hindered movement. Since these are summaries and generalisations of the charge rules, the more detailed explanation and rules should take precedence.[/I] [/QUOTE]
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