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Stacking +1 ammo with +1 Weapons
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<blockquote data-quote="werk" data-source="post: 3039479" data-attributes="member: 29663"><p>Then why do arrows have the same base cost to enhance as melee weapons? If they were cheaper, your argument would hold water, but as it is, the rules contradict your claim.</p><p></p><p>And they are not all destroyed, only the ones that hit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>"Magic Ammunition and Breakage: When a magic arrow, crossbow bolt, or sling bullet misses its target, there is a 50% chance it breaks or otherwise is rendered useless. A magic arrow, bolt, or bullet that hits is destroyed."</p><p></p><p></p><p>If we want to argue balance, then balance the archer with +4 bow and +4 arrows against the melee fighter with a +5 weapon. (ignoring equipment costs) For 64kgp the archer gets a +8 to attack and damage, but for 50k the melee guy only gets +5, that's a 3 point bonus over the melee guy for only 14k. We can see from the table that a +8 should cost 128k, fully double what the archer paid.</p><p></p><p>That's not balanced, and if you think it is, I want a +8 sword for 64k that reverts back to a +4 sword after I hit 50 times.</p></blockquote><p></p>
[QUOTE="werk, post: 3039479, member: 29663"] Then why do arrows have the same base cost to enhance as melee weapons? If they were cheaper, your argument would hold water, but as it is, the rules contradict your claim. And they are not all destroyed, only the ones that hit :p "Magic Ammunition and Breakage: When a magic arrow, crossbow bolt, or sling bullet misses its target, there is a 50% chance it breaks or otherwise is rendered useless. A magic arrow, bolt, or bullet that hits is destroyed." If we want to argue balance, then balance the archer with +4 bow and +4 arrows against the melee fighter with a +5 weapon. (ignoring equipment costs) For 64kgp the archer gets a +8 to attack and damage, but for 50k the melee guy only gets +5, that's a 3 point bonus over the melee guy for only 14k. We can see from the table that a +8 should cost 128k, fully double what the archer paid. That's not balanced, and if you think it is, I want a +8 sword for 64k that reverts back to a +4 sword after I hit 50 times. [/QUOTE]
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Stacking +1 ammo with +1 Weapons
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