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Stacking +1 ammo with +1 Weapons
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<blockquote data-quote="irdeggman" data-source="post: 3041869" data-attributes="member: 16285"><p>But that is the entire point why the enhancment bonus (for to hit and damage) don't stack.</p><p></p><p>It is precisely because the special abilities do (actually they overlap).</p><p></p><p>It is impossible for a fighter (non - epic) to wield a melee weapon that has the equivalent of +19 enhancements (I didn't count the first +1 for arrows because it is needed before applying any other abilties). </p><p></p><p>What this "arsenal" of arrows allows is for an archer to have at his disposal a large amount of "special purpose" weapons that can be used situationally.</p><p></p><p>These specail abilities, while equivalent to enhancement bonuses, are not the same. They only apply special features - that may or may not always be useful - while the enhancement bonus is always useful. The point is that the character needs to make a choice on what type of arrow he wants. If the enhancement bonus' stacked then in most cases there would really be no choice to make. Take the +5 arrows since they give a +5 composite longbow (str rating +4) a total of +10 to hit (not counting BAB,, Dex and other mods) and a +14 to damage - at a range increment of 110 ft (remember that it is only a -2 for each increment up to a maximum of 5 increments for a projectile weapon) so the +5 (extra from stacking to hit can instead be used to increase the effective range by countering the penalties for 2 increments. Now add on a far shot and the increments increase by 50%.</p><p></p><p>An archer has little risk when firing a weapon from a distance of taking any melee damage and (see my example earlier of the str rating composite bows - something that give the damage bonus without any enhancements) and can stay out of range of most spells (especially when using far shot).</p><p></p><p>Now how does mvincents' example counter this one (which was made much earlier by the way)?</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3041869, member: 16285"] But that is the entire point why the enhancment bonus (for to hit and damage) don't stack. It is precisely because the special abilities do (actually they overlap). It is impossible for a fighter (non - epic) to wield a melee weapon that has the equivalent of +19 enhancements (I didn't count the first +1 for arrows because it is needed before applying any other abilties). What this "arsenal" of arrows allows is for an archer to have at his disposal a large amount of "special purpose" weapons that can be used situationally. These specail abilities, while equivalent to enhancement bonuses, are not the same. They only apply special features - that may or may not always be useful - while the enhancement bonus is always useful. The point is that the character needs to make a choice on what type of arrow he wants. If the enhancement bonus' stacked then in most cases there would really be no choice to make. Take the +5 arrows since they give a +5 composite longbow (str rating +4) a total of +10 to hit (not counting BAB,, Dex and other mods) and a +14 to damage - at a range increment of 110 ft (remember that it is only a -2 for each increment up to a maximum of 5 increments for a projectile weapon) so the +5 (extra from stacking to hit can instead be used to increase the effective range by countering the penalties for 2 increments. Now add on a far shot and the increments increase by 50%. An archer has little risk when firing a weapon from a distance of taking any melee damage and (see my example earlier of the str rating composite bows - something that give the damage bonus without any enhancements) and can stay out of range of most spells (especially when using far shot). Now how does mvincents' example counter this one (which was made much earlier by the way)? [/QUOTE]
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