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Stacking +1 ammo with +1 Weapons
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<blockquote data-quote="Infiniti2000" data-source="post: 3042449" data-attributes="member: 31734"><p>But that goes back to an assumption that they are equal. As defined in the market modifier ruleset, a +1 enhancement bonus is equal to <em>flaming</em>. Now, I'm not entirely sure that this assumption is correct, but I have a desire for an alternative to it. I don't even like it on normal melee weapons.</p><p></p><p>But, let me summarize:</p><p></p><ol> <li data-xf-list-type="ol">Stacking enhancement bonuses: provably broken when compared to non-projectile weapons. Allowed by 3.0 but not 3.5.</li> <li data-xf-list-type="ol">Overlapping special enhancements: provably broken when compared to non-projectile weapons. Allowed by both 3.0 and 3.5.</li> <li data-xf-list-type="ol">Projectile weapons: provably unbalanced in general when compared to non-projectile weapons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ol><p>#1 was fixed, but not #2 or #3. Ranged weapons provoking an AoO and not threatening is the attempted fix at rebalancing them, but for pure damage, ranged weapons are hard to beat. #3 is way beyond the scope of what we can (easily) fix anyway, so I'll drop the issue. We have two new choices as suggested here:</p><p></p><ol> <li data-xf-list-type="ol">Nonlethal Force: Do not allow enhancements of any kind on the arrows. This fix necessitates not implementing a houserule that requires magical arrows to overcome DR/Magic or similar houserules. IMO, this really does fix #1 and #2, no doubt. </li> <li data-xf-list-type="ol">irdeggman: Allow arrow and bow enhancements to stack - up to the maximum for a weapon. This seems to work on the surface and handles the houserules well enough, except that the pricing will force one to min/max the costs between the bow and the weapons.</li> </ol><p>What I'd like to see is a proposal that eliminates all the market modifiers. I personally hate that as a rule. It's much easier to balance special enhancements as a static cost, especially since they have nothing whatsoever to do with the other enhancements. It also allows for much finer control. e.g. flaming is +1 and flaming burst is +2. Clearly, flaming burst is stronger, but most people will agree that it's not worth a whole extra market modifier. As a static increase, it would be a lot more palatable and still remain balanced. Without the market modifiers on everything, we would just need to limit the total enhancements on a weapon, either by total cost or number of them or some other factor.</p><p></p><p>That helps with the enhancement bonus vs. special enhancement imbalance, but not with the stacking/overlapping question. To that end, so far I'm thinking NLF has the best choice.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3042449, member: 31734"] But that goes back to an assumption that they are equal. As defined in the market modifier ruleset, a +1 enhancement bonus is equal to [I]flaming[/I]. Now, I'm not entirely sure that this assumption is correct, but I have a desire for an alternative to it. I don't even like it on normal melee weapons. But, let me summarize: [list=1]Stacking enhancement bonuses: provably broken when compared to non-projectile weapons. Allowed by 3.0 but not 3.5. [*]Overlapping special enhancements: provably broken when compared to non-projectile weapons. Allowed by both 3.0 and 3.5. [*]Projectile weapons: provably unbalanced in general when compared to non-projectile weapons. :)[/list] #1 was fixed, but not #2 or #3. Ranged weapons provoking an AoO and not threatening is the attempted fix at rebalancing them, but for pure damage, ranged weapons are hard to beat. #3 is way beyond the scope of what we can (easily) fix anyway, so I'll drop the issue. We have two new choices as suggested here: [list=1]Nonlethal Force: Do not allow enhancements of any kind on the arrows. This fix necessitates not implementing a houserule that requires magical arrows to overcome DR/Magic or similar houserules. IMO, this really does fix #1 and #2, no doubt. [*]irdeggman: Allow arrow and bow enhancements to stack - up to the maximum for a weapon. This seems to work on the surface and handles the houserules well enough, except that the pricing will force one to min/max the costs between the bow and the weapons. [/list] What I'd like to see is a proposal that eliminates all the market modifiers. I personally hate that as a rule. It's much easier to balance special enhancements as a static cost, especially since they have nothing whatsoever to do with the other enhancements. It also allows for much finer control. e.g. flaming is +1 and flaming burst is +2. Clearly, flaming burst is stronger, but most people will agree that it's not worth a whole extra market modifier. As a static increase, it would be a lot more palatable and still remain balanced. Without the market modifiers on everything, we would just need to limit the total enhancements on a weapon, either by total cost or number of them or some other factor. That helps with the enhancement bonus vs. special enhancement imbalance, but not with the stacking/overlapping question. To that end, so far I'm thinking NLF has the best choice. [/QUOTE]
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