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Stacking +1 ammo with +1 Weapons
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<blockquote data-quote="Grog" data-source="post: 3042467" data-attributes="member: 6183"><p>Um, meele weapons have something exactly the same - the wielder's Str bonus is added to the damage the weapon does. And this costs nothing, and for a two-handed weapon, it's better than the bow because it adds x1.5 the Str bonus in damage instead of x1.</p><p></p><p></p><p></p><p>Only in some situations. In a dungeon (which is where the majority of 3.x combat takes place), an archer <em>might</em> get <em>one</em> free round of shots on a meele fighter before he closes the distance. If he's lucky. And don't forget that bows are ridiculously easy to sunder.</p><p></p><p>I wonder how many of the people claiming that bow and arrow enhancement bonuses stacking is too powerful have actually done some math on the subject. Compare, say, a 12th level half-orc barbarian who uses a greatsword with a 12th level elven fighter who uses a longbow.</p><p></p><p>The barbarian has a 24 Strength and rage boosts him up to 30. He's using a +3 greatsword, weapon focus, which gives him +26/+21/+16 for 2d6+18 per attack, 25 average damage per hit. And that's without Power Attack.</p><p></p><p>The archer has a 24 Dex, 16 Strength. He's using a +3 composite longbow with a +3 strength bonus, weapon focus and specialization, which gives him +23/+18/+13, or +21/+21/+16/+11 when using Rapid Shot for 1d6+8 damage per hit, 11.5 average damage.</p><p></p><p>The archer does less damage in two hits than the barbarian does in one. And the barbarian is hitting a LOT more often. If the barbarian Power Attacks for 5 points, which makes his attack bonus the same as the Rapid Shotting archer, his average damage per hit jumps to 35. More than three shots from the archer.</p><p></p><p>Plus, against enemies with DR, the archer is screwed. The barbarian barely notices.</p><p></p><p>No, I don't think stacking bow and arrow bonuses is broken at all.</p></blockquote><p></p>
[QUOTE="Grog, post: 3042467, member: 6183"] Um, meele weapons have something exactly the same - the wielder's Str bonus is added to the damage the weapon does. And this costs nothing, and for a two-handed weapon, it's better than the bow because it adds x1.5 the Str bonus in damage instead of x1. Only in some situations. In a dungeon (which is where the majority of 3.x combat takes place), an archer [i]might[/i] get [i]one[/i] free round of shots on a meele fighter before he closes the distance. If he's lucky. And don't forget that bows are ridiculously easy to sunder. I wonder how many of the people claiming that bow and arrow enhancement bonuses stacking is too powerful have actually done some math on the subject. Compare, say, a 12th level half-orc barbarian who uses a greatsword with a 12th level elven fighter who uses a longbow. The barbarian has a 24 Strength and rage boosts him up to 30. He's using a +3 greatsword, weapon focus, which gives him +26/+21/+16 for 2d6+18 per attack, 25 average damage per hit. And that's without Power Attack. The archer has a 24 Dex, 16 Strength. He's using a +3 composite longbow with a +3 strength bonus, weapon focus and specialization, which gives him +23/+18/+13, or +21/+21/+16/+11 when using Rapid Shot for 1d6+8 damage per hit, 11.5 average damage. The archer does less damage in two hits than the barbarian does in one. And the barbarian is hitting a LOT more often. If the barbarian Power Attacks for 5 points, which makes his attack bonus the same as the Rapid Shotting archer, his average damage per hit jumps to 35. More than three shots from the archer. Plus, against enemies with DR, the archer is screwed. The barbarian barely notices. No, I don't think stacking bow and arrow bonuses is broken at all. [/QUOTE]
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