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Stacking +1 ammo with +1 Weapons
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<blockquote data-quote="Nonlethal Force" data-source="post: 3042499" data-attributes="member: 35788"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Here, I thought I'd quote myself just so that you know that I know what I'm doing! [Honestly, I don't mean this to be snarky, simply illustrating that I took this into account: ]</p><p></p><p></p><p></p><p>Yes. That's how I got to arrive at 450 arrows per the monetary difference if arrow/bow enhancements are allowed to stack.</p><p></p><p></p><p></p><p>I think you are missing the greater point of the thread. I'm still out as to which can do more damage. I've personally always assumed that a raging barbarian with Power Attack out-damages most others personally. Yet, the fact that an archer with far shot and a composite bow can nail a person even outside the average person's run distance can make a difference in this. Throw an intercepting meat shield and now that archer looks real good. Additionally, I am a firm believer that where combat takes place is largely campaign specific. For example, I am running a campaign here at ENWorld that has yet to see combat taking place in a dungeon. Honestly in my experience, dungeon combat is in the minority of the combats I do. But like I said, that is largely campaign specific and really can't be taken for granted on either side of the issue.</p><p></p><p>The main point of this thread so far has been to argue the aspects of whether allowing bow/arrow enhancements to stack. Economically, I believe it to be unbalanced. As a bonus to attack, I also see it as unbalanced because it might allow for as much as a +10 to attack when no melee character could gain more than a +5 from their weapon. As a bonus to damage, this is the one that I am the most neutral on. The bonus to damage is much less significant in comparison to an enemy's total hitpoints. But even with this regard I still think 2 out of 3 coniderations are definately unbalanced - and possibly the third.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3042499, member: 35788"] :) Here, I thought I'd quote myself just so that you know that I know what I'm doing! [Honestly, I don't mean this to be snarky, simply illustrating that I took this into account: ] Yes. That's how I got to arrive at 450 arrows per the monetary difference if arrow/bow enhancements are allowed to stack. I think you are missing the greater point of the thread. I'm still out as to which can do more damage. I've personally always assumed that a raging barbarian with Power Attack out-damages most others personally. Yet, the fact that an archer with far shot and a composite bow can nail a person even outside the average person's run distance can make a difference in this. Throw an intercepting meat shield and now that archer looks real good. Additionally, I am a firm believer that where combat takes place is largely campaign specific. For example, I am running a campaign here at ENWorld that has yet to see combat taking place in a dungeon. Honestly in my experience, dungeon combat is in the minority of the combats I do. But like I said, that is largely campaign specific and really can't be taken for granted on either side of the issue. The main point of this thread so far has been to argue the aspects of whether allowing bow/arrow enhancements to stack. Economically, I believe it to be unbalanced. As a bonus to attack, I also see it as unbalanced because it might allow for as much as a +10 to attack when no melee character could gain more than a +5 from their weapon. As a bonus to damage, this is the one that I am the most neutral on. The bonus to damage is much less significant in comparison to an enemy's total hitpoints. But even with this regard I still think 2 out of 3 coniderations are definately unbalanced - and possibly the third. [/QUOTE]
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