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General Tabletop Discussion
*Pathfinder & Starfinder
Stacking advantage: doing the math
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<blockquote data-quote="Warbringer" data-source="post: 5921403" data-attributes="member: 14391"><p>We've been using a dice pool concept for a few years in our 3e hybrid game.</p><p></p><p>PCs have a base pool of two dice plus one based on initial class for specific actions: fighters - combat; spell casters - casting; rogues - skill checks.... Feats grant situational bonuses as well, such as combat advantage ... these are spend on actions, either for d20 checks or movement (cost d20 standard movement, 2d20 run)</p><p></p><p>Players choose what they want to do in a round: no movement, want to attack, extra defense (1d20 attack, 2d20 defend ( we use the old active check concept from UE))</p><p></p><p>We usually see 2 dice in a key action check, 3 when it's a desperation move... Yes it leads to more successes, against the curves seen, but the players love the control and it has created numerous dramatic outcomes.. Most fun.</p><p></p><p>Point is, the complexitybof the math disappears very quickly as players get a gut feel for the likelihood os success.</p><p></p><p>This is a nice mechanical change</p></blockquote><p></p>
[QUOTE="Warbringer, post: 5921403, member: 14391"] We've been using a dice pool concept for a few years in our 3e hybrid game. PCs have a base pool of two dice plus one based on initial class for specific actions: fighters - combat; spell casters - casting; rogues - skill checks.... Feats grant situational bonuses as well, such as combat advantage ... these are spend on actions, either for d20 checks or movement (cost d20 standard movement, 2d20 run) Players choose what they want to do in a round: no movement, want to attack, extra defense (1d20 attack, 2d20 defend ( we use the old active check concept from UE)) We usually see 2 dice in a key action check, 3 when it's a desperation move... Yes it leads to more successes, against the curves seen, but the players love the control and it has created numerous dramatic outcomes.. Most fun. Point is, the complexitybof the math disappears very quickly as players get a gut feel for the likelihood os success. This is a nice mechanical change [/QUOTE]
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Stacking advantage: doing the math
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