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General Tabletop Discussion
*Pathfinder & Starfinder
Stacking advantage: doing the math
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<blockquote data-quote="Crazy Jerome" data-source="post: 5921411" data-attributes="member: 54877"><p>I can sort of see room for a two-tier stack, in the way that some games will use a two-tier critical system (i.e. crits and then super crits). But past that point, the diminishing returns aren't going to make it worth the hassle, in most situations. </p><p> </p><p>So you end up with a protocol something like this, maybe:</p><ol> <li data-xf-list-type="ol">If you have 2 or more advantages and <strong>no</strong> disadvantages, you get 3 dice.</li> <li data-xf-list-type="ol">If you have more advantages than disadvantages, you get 2 dice.</li> <li data-xf-list-type="ol">Otherwise, you get 1 die.</li> </ol><p>Then do the parallel setup for disadvantages being the greater thing. That leads to 5 possibilities:</p><ul> <li data-xf-list-type="ul">Aargh! (multiple disadvantage, no advantage)</li> <li data-xf-list-type="ul">Disadvantaged</li> <li data-xf-list-type="ul">Standard</li> <li data-xf-list-type="ul">Advantaged</li> <li data-xf-list-type="ul">Woo Hoo! (multiple advantage, no disadvantage)</li> </ul><p>That covers a hefty chunk of the times when the situation is great or pear-shaped, without getting into all of the fiddly details of dealing with something like the difference between a 3:1 or 4:1 advantage/disadvantage ratio. And for that matter, it's not difficult to add such an extension to the current rule as an option, as it still has a cap on how much it moves the probabilities.</p><p> </p><p>Like a lot of situations in real life, getting to Woo Hoo! is as much about minimizing your weaknesses as maximizing your strengths. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5921411, member: 54877"] I can sort of see room for a two-tier stack, in the way that some games will use a two-tier critical system (i.e. crits and then super crits). But past that point, the diminishing returns aren't going to make it worth the hassle, in most situations. So you end up with a protocol something like this, maybe: [LIST=1] [*]If you have 2 or more advantages and [B]no[/B] disadvantages, you get 3 dice. [*]If you have more advantages than disadvantages, you get 2 dice. [*]Otherwise, you get 1 die. [/LIST]Then do the parallel setup for disadvantages being the greater thing. That leads to 5 possibilities: [LIST] [*]Aargh! (multiple disadvantage, no advantage) [*]Disadvantaged [*]Standard [*]Advantaged [*]Woo Hoo! (multiple advantage, no disadvantage) [/LIST]That covers a hefty chunk of the times when the situation is great or pear-shaped, without getting into all of the fiddly details of dealing with something like the difference between a 3:1 or 4:1 advantage/disadvantage ratio. And for that matter, it's not difficult to add such an extension to the current rule as an option, as it still has a cap on how much it moves the probabilities. Like a lot of situations in real life, getting to Woo Hoo! is as much about minimizing your weaknesses as maximizing your strengths. :D [/QUOTE]
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