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<blockquote data-quote="Kylara" data-source="post: 2719356" data-attributes="member: 34850"><p>I actually played out a half dozen sample combats to come to the conclusions that I did. I used my character against the sample archetypes, and what I found was that, no matter how tough someone is, if your opponent has any chance of hurting you (getting through Impervious) then whoever forces the most saves will win.</p><p></p><p>The Paragon got his butt handed to him by the character with a +8 Strike/Paralyze. Even though the martial artist needed a critical, (or HP/Power Attack) to actually hurt him, she stunned and Paralyzed him in one attack and coup de graced him in the next. He did use his HP to reroll the attack where he got nailed the first time, but once he was helpless from the paralyze (or the stun for that matter) it was just a matter of time.</p><p></p><p>Another example was against the speedster, she avoided his first attack, and then readied for his second, and pow, he was stunned, even with a HP reroll. From that point on, the speedster was stunned constantly (and slowed), even with fantastic rolling staving off a KO for 8 turns, it was never in doubt once he got stunned. Even with fantastic rolls, you are going to be snowed under just by the sheer weight of all the saves you need to make, If you allow more then 2 at once, then you can turn entire combats into a single hero taking a swing and its over (I don't mean because bad rolls either).</p></blockquote><p></p>
[QUOTE="Kylara, post: 2719356, member: 34850"] I actually played out a half dozen sample combats to come to the conclusions that I did. I used my character against the sample archetypes, and what I found was that, no matter how tough someone is, if your opponent has any chance of hurting you (getting through Impervious) then whoever forces the most saves will win. The Paragon got his butt handed to him by the character with a +8 Strike/Paralyze. Even though the martial artist needed a critical, (or HP/Power Attack) to actually hurt him, she stunned and Paralyzed him in one attack and coup de graced him in the next. He did use his HP to reroll the attack where he got nailed the first time, but once he was helpless from the paralyze (or the stun for that matter) it was just a matter of time. Another example was against the speedster, she avoided his first attack, and then readied for his second, and pow, he was stunned, even with a HP reroll. From that point on, the speedster was stunned constantly (and slowed), even with fantastic rolling staving off a KO for 8 turns, it was never in doubt once he got stunned. Even with fantastic rolls, you are going to be snowed under just by the sheer weight of all the saves you need to make, If you allow more then 2 at once, then you can turn entire combats into a single hero taking a swing and its over (I don't mean because bad rolls either). [/QUOTE]
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