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Stacking common effects on items
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<blockquote data-quote="preacher" data-source="post: 4189124" data-attributes="member: 36981"><p>Believe me, I'm well aware how badly that ruling breaks game balance. But it <u>is</u> an uber-magic game - you'd be probably amazed at the items we're all carrying (or perhaps not after reading this).</p><p></p><p>The DM is a friend of more than 20 years, and he's been running games for us for most of that time. In many ways he's an excellent GM - entertaining stories, exciting action - but rules aren't his strongest point. In other systems - Storyteller, RuneQuest - this wasn't much of a problem, as the rules were pretty straightforward. However we came back to D&D a few years ago, after he started playing it with his other group, and several house rules have been ported over from that game. D&D is much more complex than most of the rules systems we've played, and some of the house rules scream "balance breaker" to me, but I have to choose my battles.</p><p></p><p>I've already talked him out of having spells subtract their level from the caster's initiative - so if I roll a 20 and cast a 5th level spell, it comes off at initiative 15 - by simply pointing out that it isn't in the rules anywhere, 3.0 or 3.5. But it's his game, he doesn't want the game to get too bogged in rules arguments, and I have to respect that, so this is one ruling I'm not going to fight.</p><p></p><p>You wouldn't do it, I wouldn't do it, and it'll change the game to have stats that high. But everyone's having fun, and everyone else now knows they can stack item bonuses the same way the sorcerer has. As long as we're all using the same rules, there's no real harm. It's a slightly different D&D to the one in the books, but at the end of the day it's just a game. The key thing is that we're all having fun regardless.</p><p></p><p>And now I find I've switched from asking about MIC rules to defending my friend, so I'll say thanks for the feedback and bow out of this part of the discussion gracefully.</p><p></p><p>In terms of the original question, MIC doesn't seem to rule one way or the other, so I'll ask the DM. As Nifft said, even with the 50% surcharge it's still worth it.</p></blockquote><p></p>
[QUOTE="preacher, post: 4189124, member: 36981"] Believe me, I'm well aware how badly that ruling breaks game balance. But it [U]is[/U] an uber-magic game - you'd be probably amazed at the items we're all carrying (or perhaps not after reading this). The DM is a friend of more than 20 years, and he's been running games for us for most of that time. In many ways he's an excellent GM - entertaining stories, exciting action - but rules aren't his strongest point. In other systems - Storyteller, RuneQuest - this wasn't much of a problem, as the rules were pretty straightforward. However we came back to D&D a few years ago, after he started playing it with his other group, and several house rules have been ported over from that game. D&D is much more complex than most of the rules systems we've played, and some of the house rules scream "balance breaker" to me, but I have to choose my battles. I've already talked him out of having spells subtract their level from the caster's initiative - so if I roll a 20 and cast a 5th level spell, it comes off at initiative 15 - by simply pointing out that it isn't in the rules anywhere, 3.0 or 3.5. But it's his game, he doesn't want the game to get too bogged in rules arguments, and I have to respect that, so this is one ruling I'm not going to fight. You wouldn't do it, I wouldn't do it, and it'll change the game to have stats that high. But everyone's having fun, and everyone else now knows they can stack item bonuses the same way the sorcerer has. As long as we're all using the same rules, there's no real harm. It's a slightly different D&D to the one in the books, but at the end of the day it's just a game. The key thing is that we're all having fun regardless. And now I find I've switched from asking about MIC rules to defending my friend, so I'll say thanks for the feedback and bow out of this part of the discussion gracefully. In terms of the original question, MIC doesn't seem to rule one way or the other, so I'll ask the DM. As Nifft said, even with the 50% surcharge it's still worth it. [/QUOTE]
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