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General Tabletop Discussion
*Pathfinder & Starfinder
Stacking fire and ice magical effects for weapons.
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<blockquote data-quote="Lamoni" data-source="post: 1096940" data-attributes="member: 12680"><p>The whole idea really just doesn't make sense. While we are on the topic though, I'd like to list a few other things that just don't make sense. Air walk. How is the air going to support anyone's weight? Fly. Have you ever heard of Newton? You would have to create a force equal to gravity in the opposite direction. Does the person blow air down like a helicopter? And if so, how do they blow air out of their body? That doesn't make sense. Create water. How can anything be created out of nothing? You could use energy to make mass, but using E=mc2, you would need the energy provided from a gigaton H-bomb to create even a little bit of water. I think that I'll disallow all those things in my next campaign because they just don't make sense.</p><p></p><p>The problem is that you can never use science/nature to explain magic. Using magic to explain science/nature is easy though. "clouds form in the sky by magic... and all that water can sit in the air by itself with no one holding it by magic" Magic should have limits to make the game balance well, but you should never limit magic based on science IMO.</p><p></p><p>I can't have an object that is hot and cold at the same time because of thermal conductivity. Why couldn't magic just prevent heat transfer within the object? Or why couldn't magic just leave the weapon at room temperature but send out damaging bursts of hot and cold energy when it strikes something? That would even do more damage because the recipient would have its bones and everything frozen and burned at the same time. Have you ever taken a glass out of an oven and dropped ice in it? Here is an experiment for everyone to try... drink a hot cup of something (coffee, hot chocolate, etc.) Then immediately afterwards take some ice cubes and chew on them. (I hope you have dental insurance)</p><p></p><p>I am not trying to explain the magic with science... just trying to show that magic has to ignore different natural laws to work. If you can't accept that, don't use magic in your campaign.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1096940, member: 12680"] The whole idea really just doesn't make sense. While we are on the topic though, I'd like to list a few other things that just don't make sense. Air walk. How is the air going to support anyone's weight? Fly. Have you ever heard of Newton? You would have to create a force equal to gravity in the opposite direction. Does the person blow air down like a helicopter? And if so, how do they blow air out of their body? That doesn't make sense. Create water. How can anything be created out of nothing? You could use energy to make mass, but using E=mc2, you would need the energy provided from a gigaton H-bomb to create even a little bit of water. I think that I'll disallow all those things in my next campaign because they just don't make sense. The problem is that you can never use science/nature to explain magic. Using magic to explain science/nature is easy though. "clouds form in the sky by magic... and all that water can sit in the air by itself with no one holding it by magic" Magic should have limits to make the game balance well, but you should never limit magic based on science IMO. I can't have an object that is hot and cold at the same time because of thermal conductivity. Why couldn't magic just prevent heat transfer within the object? Or why couldn't magic just leave the weapon at room temperature but send out damaging bursts of hot and cold energy when it strikes something? That would even do more damage because the recipient would have its bones and everything frozen and burned at the same time. Have you ever taken a glass out of an oven and dropped ice in it? Here is an experiment for everyone to try... drink a hot cup of something (coffee, hot chocolate, etc.) Then immediately afterwards take some ice cubes and chew on them. (I hope you have dental insurance) I am not trying to explain the magic with science... just trying to show that magic has to ignore different natural laws to work. If you can't accept that, don't use magic in your campaign. [/QUOTE]
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Stacking fire and ice magical effects for weapons.
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