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General Tabletop Discussion
*Pathfinder & Starfinder
Stacking Flaming and Shocking?
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<blockquote data-quote="shurai" data-source="post: 215559"><p>Actually, I think Marshall does make one excellent point.</p><p></p><p>What about <em>+1 Flaming Arrows</em>?</p><p></p><p>Would each arrow need to be activated or could you activate them all at once and need a clever scheme for storing them, or do they automatically activate when you fire them? I don't think activating them all at once would be legal because then there's nothing to stop a guy from activating both of his flaming shortswords in the same action, which is clearly wrong. If they activate when they hit their target, then it seems to violate the idea that <em>Flaming</em> is a command-activated ability.</p><p></p><p>Hmm, I definitely think the rules are pretty clear (although a bit hidden in the text) regarding the activation of flaming swords and the like, but what if it is just the arrows that an archer is firing that are so enchanted?</p><p></p><p>At first glance it seems unfair that the arrows would need to be activated one at a time. But on the other hand, If your archer can have flaming arrows and a shocking frost bow, then he's getting the same +3d6 damage for much less money than a flaming shocking frost bow. Of course, this is balanced by the fact that his 50 arrows will be exhausted after probably 60 or 70 shots after accounting for scavenging the arrows that miss and aren't destroyed.</p><p></p><p>Before looking at the rules carefully, if it were my campaign, I'd rule that flaming arrows and the like are an exception and that Flaming, Frost, and Shocking are use-activated when they are on ammunition fired from a ranged weapon.</p><p></p><p>Thoughts? Opinions?</p><p></p><p>-S</p></blockquote><p></p>
[QUOTE="shurai, post: 215559"] Actually, I think Marshall does make one excellent point. What about [i]+1 Flaming Arrows[/i]? Would each arrow need to be activated or could you activate them all at once and need a clever scheme for storing them, or do they automatically activate when you fire them? I don't think activating them all at once would be legal because then there's nothing to stop a guy from activating both of his flaming shortswords in the same action, which is clearly wrong. If they activate when they hit their target, then it seems to violate the idea that [i]Flaming[/i] is a command-activated ability. Hmm, I definitely think the rules are pretty clear (although a bit hidden in the text) regarding the activation of flaming swords and the like, but what if it is just the arrows that an archer is firing that are so enchanted? At first glance it seems unfair that the arrows would need to be activated one at a time. But on the other hand, If your archer can have flaming arrows and a shocking frost bow, then he's getting the same +3d6 damage for much less money than a flaming shocking frost bow. Of course, this is balanced by the fact that his 50 arrows will be exhausted after probably 60 or 70 shots after accounting for scavenging the arrows that miss and aren't destroyed. Before looking at the rules carefully, if it were my campaign, I'd rule that flaming arrows and the like are an exception and that Flaming, Frost, and Shocking are use-activated when they are on ammunition fired from a ranged weapon. Thoughts? Opinions? -S [/QUOTE]
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Stacking Flaming and Shocking?
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