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Stacking of magical and mundane items (Forked Thread: Great weapon fighter...)
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<blockquote data-quote="Goumindong" data-source="post: 4407573" data-attributes="member: 70874"><p>We've been over this at least 10 times.</p><p></p><p>Nothing prevents you from wearing both items.</p><p></p><p>The rules prevent you from <strong>benefiting</strong> from both items. They both have no benefit so it doesn't matter. If one doesn't have a benefit it doesn't matter(so you could wear a magic pendant and a mundane cloak, since the cloak doesn't have a mechanical benefit it doesn't matter).</p><p></p><p>But what you cannot do is wear a mundane item that gives a benefit(like a shield) and a magical item that gives a benefit(like bracers) in the same slot and benefit from both of them. When wearing them in the same slot, you only benefit from one of them, even if the other is "worn". Just as you can "wear" a shield on your back, but you don't gain any benefit from it. You can "wear" a sword in a scabbard, but you won't gain any benefit from it. You can "hold" a dagger in your shield hand if its a slight shield. But you wont gain any benefit from it. You can hold a two handed sword in one hand, but you won't gain any benefit from it</p><p></p><p></p><p></p><p>This was wrong the first time you said it and its still wrong now. I quoted the section verbatim. There is no word "magic" in between "the" and "item".</p><p></p><p>The first part where it talks about magic items is the general text. Its exactly like the rules pre-amble for shifting. Every single feat in the game. The text at the beginning of every single skill use description in the game.</p><p></p><p>Does the text at the top of page 190 mean that you gain a feat every level? No. Even though it says "as you advance in level you gain feats" that doesn't mean every level, because its the general rule. The specific rule is that you gain one feat at level 1, 11, 21, and every even numbered level.</p><p></p><p>The general introductory text says you can use one magic/item slot. Then the specific rule goes on to say exactly what the rules are. One benefit per slot with no recognition about whether or not the item is mundane or not.</p><p></p><p>No. DnD has always used specific language to make these differentiations. When there are problems because of using the wrong specific language Wizards will change the rules to reflect the right specific language.</p><p></p><p>Its why we have errata. Its why we differentiate between immediate interrupts and opportunity attacks and opportunity actions. Its why we differentiate between attacks and melee basic attacks, basic attacks, and ranged basic attacks.</p><p></p><p></p><p></p><p>Man what? So one rule violation that doesn't make sense is going to be obviously picked up on while another rule violation that doesn't make sense isn't going to be? I suppose you might say that one of them is more obvious, but it doesn't mean that once the rule is pointed out they will not both be ruled illegal.</p><p></p><p>Also, nice argument ad hominem.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4407573, member: 70874"] We've been over this at least 10 times. Nothing prevents you from wearing both items. The rules prevent you from [b]benefiting[/b] from both items. They both have no benefit so it doesn't matter. If one doesn't have a benefit it doesn't matter(so you could wear a magic pendant and a mundane cloak, since the cloak doesn't have a mechanical benefit it doesn't matter). But what you cannot do is wear a mundane item that gives a benefit(like a shield) and a magical item that gives a benefit(like bracers) in the same slot and benefit from both of them. When wearing them in the same slot, you only benefit from one of them, even if the other is "worn". Just as you can "wear" a shield on your back, but you don't gain any benefit from it. You can "wear" a sword in a scabbard, but you won't gain any benefit from it. You can "hold" a dagger in your shield hand if its a slight shield. But you wont gain any benefit from it. You can hold a two handed sword in one hand, but you won't gain any benefit from it This was wrong the first time you said it and its still wrong now. I quoted the section verbatim. There is no word "magic" in between "the" and "item". The first part where it talks about magic items is the general text. Its exactly like the rules pre-amble for shifting. Every single feat in the game. The text at the beginning of every single skill use description in the game. Does the text at the top of page 190 mean that you gain a feat every level? No. Even though it says "as you advance in level you gain feats" that doesn't mean every level, because its the general rule. The specific rule is that you gain one feat at level 1, 11, 21, and every even numbered level. The general introductory text says you can use one magic/item slot. Then the specific rule goes on to say exactly what the rules are. One benefit per slot with no recognition about whether or not the item is mundane or not. No. DnD has always used specific language to make these differentiations. When there are problems because of using the wrong specific language Wizards will change the rules to reflect the right specific language. Its why we have errata. Its why we differentiate between immediate interrupts and opportunity attacks and opportunity actions. Its why we differentiate between attacks and melee basic attacks, basic attacks, and ranged basic attacks. Man what? So one rule violation that doesn't make sense is going to be obviously picked up on while another rule violation that doesn't make sense isn't going to be? I suppose you might say that one of them is more obvious, but it doesn't mean that once the rule is pointed out they will not both be ruled illegal. Also, nice argument ad hominem. [/QUOTE]
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