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General Tabletop Discussion
*Pathfinder & Starfinder
Stacking penalties, solos, and . . . *sigh* sadness. :(
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<blockquote data-quote="Mesh Hong" data-source="post: 4823060" data-attributes="member: 73463"><p>From experience I would say that a true solo (one by itself) should be 3 levels above the party to constitute any real threat. At this level it can take a little debuffing and still maintain a reasonable chance of consistantly hitting.</p><p> </p><p>Once you get to Paragon tier every Solo should be designed with one eye on removing status effects. Care should be taken to make them thematic or reasonable for the creature in question, depending on their power these anti-status effect abilities should also have a draw back.</p><p> </p><p><strong>possible examples:</strong></p><p>Minor action: creature deals itself 30 damage to remove any 1 status effect</p><p> </p><p>Free action: creature gains a saving throw against any 1 status effect but takes a -4 penalty to attack rolls until the start of its next turn</p><p> </p><p>Standard action: creature makes an attack vs. Will or Fortitude; on hit it deals [medium expression] damage and transfers any 1 status effect from itself to the target</p><p> </p><p>Immediate interrupt (when targetted by a stun effect): creature makes an attack vs. Reflex or Will against attacker; on hit both creature and attacker takes half damage and full effect of the stun, if either party breaks the stun both are released</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4823060, member: 73463"] From experience I would say that a true solo (one by itself) should be 3 levels above the party to constitute any real threat. At this level it can take a little debuffing and still maintain a reasonable chance of consistantly hitting. Once you get to Paragon tier every Solo should be designed with one eye on removing status effects. Care should be taken to make them thematic or reasonable for the creature in question, depending on their power these anti-status effect abilities should also have a draw back. [B]possible examples:[/B] Minor action: creature deals itself 30 damage to remove any 1 status effect Free action: creature gains a saving throw against any 1 status effect but takes a -4 penalty to attack rolls until the start of its next turn Standard action: creature makes an attack vs. Will or Fortitude; on hit it deals [medium expression] damage and transfers any 1 status effect from itself to the target Immediate interrupt (when targetted by a stun effect): creature makes an attack vs. Reflex or Will against attacker; on hit both creature and attacker takes half damage and full effect of the stun, if either party breaks the stun both are released [/QUOTE]
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Community
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Stacking penalties, solos, and . . . *sigh* sadness. :(
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