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Stacking penalties, solos, and . . . *sigh* sadness. :(
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<blockquote data-quote="Mesh Hong" data-source="post: 4824290" data-attributes="member: 73463"><p>Ah that brings back memories of when my party just hit level 11 before what I thought was going to be a tense and increadibly dangerous fight against a Solo Mummy who could dish out brutal damage and had an aura that halved healing effects. I thought the encounter was strong enough to probably see half the group below zero HPs at some point and I was ready to actually see a PC death.</p><p> </p><p>Then Certain Justice makes a surprise appearance and the encounter becomes completely trivial.</p><p> </p><p>I learnt a valuable lesson that day about PC power jumps between tiers of play.</p><p> </p><p>I also discussed Certain Justice with my players and we changed its duration to until the end of next turn from as long as you maintain the challenge.</p><p> </p><p></p><p> </p><p>Again I have learnt to alway assume that the monsters are going to be equally affected by any special terrain in the encounter. Actually I like it when my PCs push the monsters down their own pits or into their own traps. It helps to build a reasonable dialogue during the fight as the leaders desperately try and concentrate on the most dangerous threats while individual creatures try and get their revenge on their own personal targets. </p><p> </p><p></p><p> </p><p>I doubt it, my advice would be to construct all monsters yourself as a proper challange to your party. (But then I would say that because that is what I actually do).</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4824290, member: 73463"] Ah that brings back memories of when my party just hit level 11 before what I thought was going to be a tense and increadibly dangerous fight against a Solo Mummy who could dish out brutal damage and had an aura that halved healing effects. I thought the encounter was strong enough to probably see half the group below zero HPs at some point and I was ready to actually see a PC death. Then Certain Justice makes a surprise appearance and the encounter becomes completely trivial. I learnt a valuable lesson that day about PC power jumps between tiers of play. I also discussed Certain Justice with my players and we changed its duration to until the end of next turn from as long as you maintain the challenge. Again I have learnt to alway assume that the monsters are going to be equally affected by any special terrain in the encounter. Actually I like it when my PCs push the monsters down their own pits or into their own traps. It helps to build a reasonable dialogue during the fight as the leaders desperately try and concentrate on the most dangerous threats while individual creatures try and get their revenge on their own personal targets. I doubt it, my advice would be to construct all monsters yourself as a proper challange to your party. (But then I would say that because that is what I actually do). [/QUOTE]
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Stacking penalties, solos, and . . . *sigh* sadness. :(
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