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General Tabletop Discussion
*Pathfinder & Starfinder
Stacking penalties, solos, and . . . *sigh* sadness. :(
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<blockquote data-quote="eriktheguy" data-source="post: 4825467" data-attributes="member: 83662"><p>An equal level solo is a medium encounter for a party. It shouldn't be too much of a threat, use most of their resources, or threaten them too much. At least two levels higher for a challenge is good. Also, if the dragon is in mostly open terrain and all the players can reach/attack it in the first few rounds, you're doing the fight wrong. Smart solos like dragons should use terrain, traps, minions etc to fight parties. As they venture through its layer, it blasts its breath weapon at them through holes in the wall from hidden passages. When they battle it, they cant get flanking because of the way the terrain is set up. It flies to a higher ledge in the cave to recover/hide/attack from a distance. It pushes a party down a slope and then moves in to kill the unlucky member one-on-one. By the time the others catch up, they are already down a character, and the dragon is hiding and waiting to use its breath weapon.</p><p></p><p>A battle with a dragon could last an entire session and deplete the characters of most of their resources, potentially even killing one or two of them. Solos are terrific fun when played right. But any solo will die in a few turns if they are standing alone in the middle of a flat, open room.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4825467, member: 83662"] An equal level solo is a medium encounter for a party. It shouldn't be too much of a threat, use most of their resources, or threaten them too much. At least two levels higher for a challenge is good. Also, if the dragon is in mostly open terrain and all the players can reach/attack it in the first few rounds, you're doing the fight wrong. Smart solos like dragons should use terrain, traps, minions etc to fight parties. As they venture through its layer, it blasts its breath weapon at them through holes in the wall from hidden passages. When they battle it, they cant get flanking because of the way the terrain is set up. It flies to a higher ledge in the cave to recover/hide/attack from a distance. It pushes a party down a slope and then moves in to kill the unlucky member one-on-one. By the time the others catch up, they are already down a character, and the dragon is hiding and waiting to use its breath weapon. A battle with a dragon could last an entire session and deplete the characters of most of their resources, potentially even killing one or two of them. Solos are terrific fun when played right. But any solo will die in a few turns if they are standing alone in the middle of a flat, open room. [/QUOTE]
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Community
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Stacking penalties, solos, and . . . *sigh* sadness. :(
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