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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Staff and wizard abilities (3.5)
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<blockquote data-quote="Persiflage" data-source="post: 5371904" data-attributes="member: 73597"><p>Your memory is not off <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The feat in question is <strong>Metamagic Spell Trigger</strong>, it can be found in Complete Mage, and the pertinent text from same answering Mr. Curmudgeon's question runs thusly:</p><p></p><p></p><p></p><p>The feat allows you to modify a spell cast from a staff with any (one) metamagic feat you know, therefore by implication this isn't something you can do <em>without</em> the feat.</p><p></p><p>Furthermore, the text in the DMG is actually:</p><p></p><p></p><p></p><p>Following on as this does from the text about using "the wielder’s ability score and relevant feats to set the DC for saves against their spells" *, it's clear that only feats appertaining to caster level are relevant. That <strong>Spell Penetration</strong> should apply is intuitive: overcoming spell resistance is a caster level check, staffs allow modifiers to caster level possessed by the wielder in whatever context, ergo <strong>Spell Penetration</strong> (a bonus to caster level checks to overcome spell resistance) logically also applies.</p><p></p><p>(*) It should be noted that an earlier discussion of staffs in the DMG is slightly more broad in its categorisation of "things that apply to spells cast from staffs".</p><p></p><p></p><p></p><p>So a Master Specialist Illusionist's +2 to the DC of "Will disbelief" would apply to spells cast from a staff, as would sundry other PrC benefits. The Archmage's Spell Power ability would also certainly apply: it's not a metamagic feat, it's a flat +1 increase to the wielder's caster level, and the wielder's caster level is explicitly used by the staff: the staff doesn't care <em>how</em> you got that caster level. Consider Ultimate Magus and the Arcane Spell Power "increase-my-caster-level-for-no-good-reason" class ability.</p><p></p><p>As for the other High Arcana: definitely not. The relevant abilities don't meet any of the listed criteria (express or implied) for what can be used with a staff: they don't affect caster level and don't affect save DC's. Hell, they're not even metamagic by any standard definition: they're just stuff an Archmage can do. Arcane Reach is a supernatural ability modifying the caster's spells in ways unrelated to the staff's functioning, so there's no reason on Oerth to suppose it interacts with a staff. </p><p></p><p>So is Arcane Fire, of course, but nobody will ever care.</p><p></p><p>And yes, clerics using a staff get caster level boosts from domain granted powers too. Taking a strict reading of what's in the DMG, they'd get the increases to caster level from items (<em>orange prism ioun stone, bead of karma</em>) or even spells when casting from a staff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Persiflage, post: 5371904, member: 73597"] Your memory is not off :) The feat in question is [B]Metamagic Spell Trigger[/B], it can be found in Complete Mage, and the pertinent text from same answering Mr. Curmudgeon's question runs thusly: The feat allows you to modify a spell cast from a staff with any (one) metamagic feat you know, therefore by implication this isn't something you can do [I]without[/I] the feat. Furthermore, the text in the DMG is actually: Following on as this does from the text about using "the wielder’s ability score and relevant feats to set the DC for saves against their spells" *, it's clear that only feats appertaining to caster level are relevant. That [B]Spell Penetration[/B] should apply is intuitive: overcoming spell resistance is a caster level check, staffs allow modifiers to caster level possessed by the wielder in whatever context, ergo [B]Spell Penetration[/B] (a bonus to caster level checks to overcome spell resistance) logically also applies. (*) It should be noted that an earlier discussion of staffs in the DMG is slightly more broad in its categorisation of "things that apply to spells cast from staffs". So a Master Specialist Illusionist's +2 to the DC of "Will disbelief" would apply to spells cast from a staff, as would sundry other PrC benefits. The Archmage's Spell Power ability would also certainly apply: it's not a metamagic feat, it's a flat +1 increase to the wielder's caster level, and the wielder's caster level is explicitly used by the staff: the staff doesn't care [I]how[/I] you got that caster level. Consider Ultimate Magus and the Arcane Spell Power "increase-my-caster-level-for-no-good-reason" class ability. As for the other High Arcana: definitely not. The relevant abilities don't meet any of the listed criteria (express or implied) for what can be used with a staff: they don't affect caster level and don't affect save DC's. Hell, they're not even metamagic by any standard definition: they're just stuff an Archmage can do. Arcane Reach is a supernatural ability modifying the caster's spells in ways unrelated to the staff's functioning, so there's no reason on Oerth to suppose it interacts with a staff. So is Arcane Fire, of course, but nobody will ever care. And yes, clerics using a staff get caster level boosts from domain granted powers too. Taking a strict reading of what's in the DMG, they'd get the increases to caster level from items ([I]orange prism ioun stone, bead of karma[/I]) or even spells when casting from a staff. :) [/QUOTE]
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