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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Staff Combat
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<blockquote data-quote="Fieari" data-source="post: 1335547" data-attributes="member: 16221"><p>Swords are faster at killing people, especially in large groups. If you are going to war, you DON'T want to be on the ground with just a stick. Armor is pretty much going to absorb a lot of the pain a staff can dish out as well.</p><p></p><p>However, it's also a matter of the right tool for the right job. In any non-lethal situation, a staff beats a sword all over the place. If I'm on the dojo (I study kendo) and I have a shinai or boken, I do NOT want to face someone with a staff. I will get my *** handed to me if that person has skill equivelent to mine.</p><p></p><p>Here's something to consider though... in D&D, we can magically enchant weapons. What about an enchanted staff? Enchanted such that the wielder takes no damage no matter where he holds it, but also such that it acts like a blade or worse to whatever it hits. That sort of thing is going to make the staff... in the hands of someone who knows how to use it... VERY formidable indeed.</p><p></p><p>Metal staves are also going to be pretty nasty. If I've got myself a katana, I don't want to face someone with a long hollow steel pipe. First of all, if I'm careless they might be able to break my blade with that thing, and second of all, this has the effect of above... making the staff now a lethal weapon. The right tool for the right job. Now, it doesn't cut, but it's going to HURT if I'm hit by it.</p><p></p><p>No, I think there's merit to having feats to make staff fighting better. In certain situations, I think that these skills may also be able to be transferrable to spears... but then, now I've got visions of Mat Cauthan from Robert Jordan's Wheel of Time series stuck in my head... I have no idea about spear fighting, really.</p><p></p><p>A lot of ideas, I think, could be taken from said books. Things like killing blows (I suppose coup de grac?) which would probably only work if the target was unarmored. This would make fighting with a wooden staff something along the lines of "The purpose is to corner or knock the guy down, then go for the kill"... something which would be usefull in certain combat situations, I think.</p><p></p><p>One of the staff's big benefits is that you can play both defensively and offensively AT THE SAME TIME. Parry-STRIKE! Parry-STRIKE! One end of the stick parries, the other end strikes. Now, this strike doesn't do as much damage as a sword, true, as stated earlier, but if you're good enough with this weapon, you can keep this up indefinatly... never be hit, and keep hitting them until they quit (again, this takes longer than with a sword, but with more safety to yourself). I think this aspect should be focused on more than any other...</p></blockquote><p></p>
[QUOTE="Fieari, post: 1335547, member: 16221"] Swords are faster at killing people, especially in large groups. If you are going to war, you DON'T want to be on the ground with just a stick. Armor is pretty much going to absorb a lot of the pain a staff can dish out as well. However, it's also a matter of the right tool for the right job. In any non-lethal situation, a staff beats a sword all over the place. If I'm on the dojo (I study kendo) and I have a shinai or boken, I do NOT want to face someone with a staff. I will get my *** handed to me if that person has skill equivelent to mine. Here's something to consider though... in D&D, we can magically enchant weapons. What about an enchanted staff? Enchanted such that the wielder takes no damage no matter where he holds it, but also such that it acts like a blade or worse to whatever it hits. That sort of thing is going to make the staff... in the hands of someone who knows how to use it... VERY formidable indeed. Metal staves are also going to be pretty nasty. If I've got myself a katana, I don't want to face someone with a long hollow steel pipe. First of all, if I'm careless they might be able to break my blade with that thing, and second of all, this has the effect of above... making the staff now a lethal weapon. The right tool for the right job. Now, it doesn't cut, but it's going to HURT if I'm hit by it. No, I think there's merit to having feats to make staff fighting better. In certain situations, I think that these skills may also be able to be transferrable to spears... but then, now I've got visions of Mat Cauthan from Robert Jordan's Wheel of Time series stuck in my head... I have no idea about spear fighting, really. A lot of ideas, I think, could be taken from said books. Things like killing blows (I suppose coup de grac?) which would probably only work if the target was unarmored. This would make fighting with a wooden staff something along the lines of "The purpose is to corner or knock the guy down, then go for the kill"... something which would be usefull in certain combat situations, I think. One of the staff's big benefits is that you can play both defensively and offensively AT THE SAME TIME. Parry-STRIKE! Parry-STRIKE! One end of the stick parries, the other end strikes. Now, this strike doesn't do as much damage as a sword, true, as stated earlier, but if you're good enough with this weapon, you can keep this up indefinatly... never be hit, and keep hitting them until they quit (again, this takes longer than with a sword, but with more safety to yourself). I think this aspect should be focused on more than any other... [/QUOTE]
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