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General Tabletop Discussion
*Pathfinder & Starfinder
Staff Fighting and Dual Implement Spellcaster
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<blockquote data-quote="Squire James" data-source="post: 5234618" data-attributes="member: 548"><p>Here's my thoughts, starting from scratch since I don't feel like reading 6 pages on what I think is a fairly simple point.</p><p></p><p>The text of the Dual Implement Spellcaster feat specifies "a magic implement in one hand and a magic implement in the other hand". As I read it, this implies two separate objects. If one object can satisfy both conditions, then you don't even need Staff Fighting! That +1 Magic Staff is in one hand and is in the other.</p><p></p><p>Okay, let's assume the DIS feat requires two implements. The argued point, as I see it, is that the Staff Fighting feat makes it a double weapon and since a staff is also an implement it becomes a "double implement" that can trigger DIS. Well, if "double implements" existed elsewhere in the game I'd be inclined to agree. However, they don't, so I have to question whether the Staff Fighting feat bifurcates (fancy word for "divides into two") the implement as it does for the weapon. There is no language I can see in the feat that does so. The default state of the staff implement is that it's a regular weapon that can act as an implement, so in my mind all the feat does is transform the staff into a double weapon that ... acts as an implement. You still need another one for DIS.</p></blockquote><p></p>
[QUOTE="Squire James, post: 5234618, member: 548"] Here's my thoughts, starting from scratch since I don't feel like reading 6 pages on what I think is a fairly simple point. The text of the Dual Implement Spellcaster feat specifies "a magic implement in one hand and a magic implement in the other hand". As I read it, this implies two separate objects. If one object can satisfy both conditions, then you don't even need Staff Fighting! That +1 Magic Staff is in one hand and is in the other. Okay, let's assume the DIS feat requires two implements. The argued point, as I see it, is that the Staff Fighting feat makes it a double weapon and since a staff is also an implement it becomes a "double implement" that can trigger DIS. Well, if "double implements" existed elsewhere in the game I'd be inclined to agree. However, they don't, so I have to question whether the Staff Fighting feat bifurcates (fancy word for "divides into two") the implement as it does for the weapon. There is no language I can see in the feat that does so. The default state of the staff implement is that it's a regular weapon that can act as an implement, so in my mind all the feat does is transform the staff into a double weapon that ... acts as an implement. You still need another one for DIS. [/QUOTE]
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Staff Fighting and Dual Implement Spellcaster
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