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General Tabletop Discussion
*Pathfinder & Starfinder
Staff implement one-handed?
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<blockquote data-quote="AtomicPope" data-source="post: 4381182" data-attributes="member: 64790"><p>If there is any advantage, it's clearly too slight for providing examples (based completely on the lack thereof).</p><p> </p><p>If you're suggesting that it's an advantage to only have one magical item then you must also believe that Wizards will never want to, nor come across, additional magical implements - all of which provide very different benefits. There are many magical Orbs and Wands whose abilities far outstrip the bonuses of an Int-based dump stat Str class from engaging in an embarrassing round of melee. It's hardly an advantage for a wizard with Implement Mastery and Secondary Implement feat to use a single implement - in fact it's counter productive.</p><p> </p><p>Many wizards want a second implement because the salient bonuses, although low, are untyped and therefore stack with any other bonuses. Gaining a +3 to hit once per encounter is always a safe bet.</p><p> </p><p>If staves required two-hands as an implement (which they do not) they simply wouldn't be used. There are more reasons to not use a staff as a two handed implement, than to use a Wand and an Orb.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4381182, member: 64790"] If there is any advantage, it's clearly too slight for providing examples (based completely on the lack thereof). If you're suggesting that it's an advantage to only have one magical item then you must also believe that Wizards will never want to, nor come across, additional magical implements - all of which provide very different benefits. There are many magical Orbs and Wands whose abilities far outstrip the bonuses of an Int-based dump stat Str class from engaging in an embarrassing round of melee. It's hardly an advantage for a wizard with Implement Mastery and Secondary Implement feat to use a single implement - in fact it's counter productive. Many wizards want a second implement because the salient bonuses, although low, are untyped and therefore stack with any other bonuses. Gaining a +3 to hit once per encounter is always a safe bet. If staves required two-hands as an implement (which they do not) they simply wouldn't be used. There are more reasons to not use a staff as a two handed implement, than to use a Wand and an Orb. [/QUOTE]
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Staff implement one-handed?
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