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Staff of Power
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<blockquote data-quote="TYPO5478" data-source="post: 3000417" data-attributes="member: 37531"><p>Actually, the description <em>doesn't</em> say that it isn't a Staff of Power any longer (though the +2 Luck bonus <em>does</em> depend on it being a Staff of Power). Nor does the general description of staves say that a staff with no charges is anything other than what it was while it still had charges (the way, again, that the general description of wands <em>does</em>). That's my point. It's just out of charges. A staff that has no abilities other than to use charges to cast spells doesn't do a whole lot once the charges are used up. But the ones that do have abilities not based on charges seem to retain their usefulness. E.g. a Staff of Fire that runs out of charges is still a Staff of Fire; it just isn't really good for much. On the other hand, an uncharged Staff of Woodlands still retains the qualities that weren't charge-dependent.</p><p></p><p>There is only one ability of a Staff of Power that explicitly remains after the charges are gone (besides, obviously, the ones on which charges must be spent): +2 enhancement bonus on the quarterstaff. Likewise, there is only one ability that explicitly <em>doesn't</em> remain after the staff is out of charges: Retributive Strike (I suppose the Retributive Strike could be considered "charge-dependent," but only by virtue of the fact that it disappears once the charges are gone). Of the abilities undescribed, I count two that do not require spending charges: +2 Luck bonus to saves and AC, and the nebulous "smite."</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3000417, member: 37531"] Actually, the description [I]doesn't[/I] say that it isn't a Staff of Power any longer (though the +2 Luck bonus [I]does[/I] depend on it being a Staff of Power). Nor does the general description of staves say that a staff with no charges is anything other than what it was while it still had charges (the way, again, that the general description of wands [I]does[/I]). That's my point. It's just out of charges. A staff that has no abilities other than to use charges to cast spells doesn't do a whole lot once the charges are used up. But the ones that do have abilities not based on charges seem to retain their usefulness. E.g. a Staff of Fire that runs out of charges is still a Staff of Fire; it just isn't really good for much. On the other hand, an uncharged Staff of Woodlands still retains the qualities that weren't charge-dependent. There is only one ability of a Staff of Power that explicitly remains after the charges are gone (besides, obviously, the ones on which charges must be spent): +2 enhancement bonus on the quarterstaff. Likewise, there is only one ability that explicitly [I]doesn't[/I] remain after the staff is out of charges: Retributive Strike (I suppose the Retributive Strike could be considered "charge-dependent," but only by virtue of the fact that it disappears once the charges are gone). Of the abilities undescribed, I count two that do not require spending charges: +2 Luck bonus to saves and AC, and the nebulous "smite." [/QUOTE]
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