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Staff of Power
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<blockquote data-quote="Terraism" data-source="post: 1552832" data-attributes="member: 278"><p>(This may belong in Rules - I'm not sure. I figure, house rules is more lenient, so I put it here.)</p><p> </p><p> So, I'm trying to work up a price for a variant <em>Staff of Power</em> - all the non-spell abilities of a normal one, but with different spells. (Really, the issue is that I'd like to make an "Wu Jen friendly" staff. So, I figured the best bet would be to figure out the cost of all the spells in the staff, and then subtract that from the listed market price. Problem comes when - near as I can tell - the price for the spells in the staff alone work out to be nearly equal to the market price of the staff!</p><p> </p><p> For a spell containing just the <em>spells</em> from a staff of power, market price is 202, 500 - 8,500 less than market price. Assuming the creator also has "Craft Arms & Armor," it's another 4,000 for the +2 enchantment bonus the staff carries. If not, it's 8,000 more. Assuming the former, since it's cheapest, we're now at 206,500 for the staff. 4,500 GP left. Now, abilities left to account for - a +2 luck bonus to AC and saving throws, and the double-damage <em>Smite</em> power. Either of those alone is worth, I think, <em>far</em> more than 4,500 gp. Add to that the retributive strike, and...</p><p> </p><p> So, what do people think? Am I doing something wrong? Should there be a price break somewhere? Is the Staff of Power underpowered?</p><p> </p><p> Here's my math, if someone's wondering how I got my numbers, but...</p><p> </p><p> [CODE]</p><p> Spell Name Level Cheaper Price</p><p> 1st (Highest) Globe of Invulner... 6 Yes 16,875</p><p> 2nd (2nd high) Ray of Enfeeblement [H] 5 No 21,094</p><p> 3rd Lightning Bolt [H] 5 No 14,063</p><p> 4th Fireball [H] 5 No 14,063</p><p> 5th Wall of Force 5 Yes 7,031</p><p> 6th Hold Monster 5 Yes 7,031</p><p> 7th Cone of Cold 5 Yes 7,031</p><p> 8th Levitate 2 No 5,625</p><p> 9th Continual Flame 2 No 5,625</p><p> 10th Magic Missile 1 No 2,813</p><p> [/CODE]</p></blockquote><p></p>
[QUOTE="Terraism, post: 1552832, member: 278"] (This may belong in Rules - I'm not sure. I figure, house rules is more lenient, so I put it here.) So, I'm trying to work up a price for a variant [i]Staff of Power[/i] - all the non-spell abilities of a normal one, but with different spells. (Really, the issue is that I'd like to make an "Wu Jen friendly" staff. So, I figured the best bet would be to figure out the cost of all the spells in the staff, and then subtract that from the listed market price. Problem comes when - near as I can tell - the price for the spells in the staff alone work out to be nearly equal to the market price of the staff! For a spell containing just the [i]spells[/i] from a staff of power, market price is 202, 500 - 8,500 less than market price. Assuming the creator also has "Craft Arms & Armor," it's another 4,000 for the +2 enchantment bonus the staff carries. If not, it's 8,000 more. Assuming the former, since it's cheapest, we're now at 206,500 for the staff. 4,500 GP left. Now, abilities left to account for - a +2 luck bonus to AC and saving throws, and the double-damage [i]Smite[/i] power. Either of those alone is worth, I think, [i]far[/i] more than 4,500 gp. Add to that the retributive strike, and... So, what do people think? Am I doing something wrong? Should there be a price break somewhere? Is the Staff of Power underpowered? Here's my math, if someone's wondering how I got my numbers, but... [CODE] Spell Name Level Cheaper Price 1st (Highest) Globe of Invulner... 6 Yes 16,875 2nd (2nd high) Ray of Enfeeblement [H] 5 No 21,094 3rd Lightning Bolt [H] 5 No 14,063 4th Fireball [H] 5 No 14,063 5th Wall of Force 5 Yes 7,031 6th Hold Monster 5 Yes 7,031 7th Cone of Cold 5 Yes 7,031 8th Levitate 2 No 5,625 9th Continual Flame 2 No 5,625 10th Magic Missile 1 No 2,813 [/CODE] [/QUOTE]
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