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Staff of Power
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<blockquote data-quote="Eraslin" data-source="post: 1556986" data-attributes="member: 1153"><p>I've never actually priced out a staff before, but I'll give it a go. From the 3.5e SRD.</p><p></p><p></p><p></p><p> Since the caster level of all spells in the staff have to be the same, we'll just factor that out of the equations for now. </p><p></p><p> The first thing to note is that spells that take 2 charges are put in at half price, so for our equations we'll just pretend those spells are actually spells of half their level. The spells that use 2 charges are: Globe of Invuln, Wall of Force, Hold Monster, Cone of Cold.</p><p> </p><p> The highest cost spell will be the ray of enfeeblement, and the second highest is the lightning bolt. So, their cost is:</p><p>[CODE] Caster level x (375 x 5 + 281.25 x 5) = Caster level x 3281.25 gp [/CODE]</p><p></p><p> All the remaining spells are put in at a cost of 187.5gp times their spell level.</p><p></p><p>[CODE]</p><p> Cost = Caster level x (3281.25 + 187.5 x (3 + 5 + 3 x 2.5 + 2 + 2 + 1)) gp</p><p> = Caster level x (3281.25 + 187.5 x 20.5) gp</p><p> = Caster level x (3281.25 + 3843.7) gp</p><p> = Caster level x 6024.95 gp [/CODE]</p><p></p><p>According to the 3.5e SRD, the caster level of the Staff of Power is 15. So, that brings the cost of the spell abilities to:</p><p></p><p>[CODE] Cost = 15 x 6024.95 gp = 90374.25 gp [/CODE]</p><p></p><p> Leaving nearly 120,000 gp for the other abilities; which I'll leave as an exercise for someone else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>-Eraslin</p></blockquote><p></p>
[QUOTE="Eraslin, post: 1556986, member: 1153"] I've never actually priced out a staff before, but I'll give it a go. From the 3.5e SRD. Since the caster level of all spells in the staff have to be the same, we'll just factor that out of the equations for now. The first thing to note is that spells that take 2 charges are put in at half price, so for our equations we'll just pretend those spells are actually spells of half their level. The spells that use 2 charges are: Globe of Invuln, Wall of Force, Hold Monster, Cone of Cold. The highest cost spell will be the ray of enfeeblement, and the second highest is the lightning bolt. So, their cost is: [CODE] Caster level x (375 x 5 + 281.25 x 5) = Caster level x 3281.25 gp [/CODE] All the remaining spells are put in at a cost of 187.5gp times their spell level. [CODE] Cost = Caster level x (3281.25 + 187.5 x (3 + 5 + 3 x 2.5 + 2 + 2 + 1)) gp = Caster level x (3281.25 + 187.5 x 20.5) gp = Caster level x (3281.25 + 3843.7) gp = Caster level x 6024.95 gp [/CODE] According to the 3.5e SRD, the caster level of the Staff of Power is 15. So, that brings the cost of the spell abilities to: [CODE] Cost = 15 x 6024.95 gp = 90374.25 gp [/CODE] Leaving nearly 120,000 gp for the other abilities; which I'll leave as an exercise for someone else. ;) -Eraslin [/QUOTE]
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