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<blockquote data-quote="Caliban" data-source="post: 775291" data-attributes="member: 284"><p>Because you can't recharge a wand or a staff in 3e. </p><p></p><p>If you could, there would be little reason to create potions, since wands are cheaper on a per-charge cost. </p><p></p><p>A wand of cure light wounds costs 15 gp per charge, while a potion is 50 gp. </p><p></p><p>It's the fact that you have to shell out 750 gp at once for the wand that balances it: You have to pay a lot up front to get the price break. </p><p></p><p>That balancing factor goes away if you can do partial charges on wands. The party cleric would just recharge the same wand over and over again.</p></blockquote><p></p>
[QUOTE="Caliban, post: 775291, member: 284"] Because you can't recharge a wand or a staff in 3e. If you could, there would be little reason to create potions, since wands are cheaper on a per-charge cost. A wand of cure light wounds costs 15 gp per charge, while a potion is 50 gp. It's the fact that you have to shell out 750 gp at once for the wand that balances it: You have to pay a lot up front to get the price break. That balancing factor goes away if you can do partial charges on wands. The party cleric would just recharge the same wand over and over again. [/QUOTE]
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