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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4707072" data-attributes="member: 82732"><p>Have to agree. The more things overlap in unplanned ways the more exposure there is to broken combos.</p><p></p><p>Pretty minor that you get the melee damage but pretty major that you get the spell damage since it's got no prereqs and effectively gives you all the element feats wrapped up in one. +1 damage stacks, so you can have both, but why ever take the element feat first.</p><p></p><p>The problem is exponential combos down the road. This seems to be a slippery slope.</p><p></p><p>Wand seems by far the weakest to me. The +1AC passive ability of staff alone probably out performs wand. Coupled with the ~10-15% chance of blocking any attack (max one per encounter but after damage rolls) far exceeds the bonus to hit that likely only changes the outcome 1 encounter in 7-10. Wand has the added penalty of decreased fort or will defense. Mathematically, staff far outstrips the other two until you reach lock down with the orb. wand has a slight increase in value in that you'll frequently use it on a "big power" so it has added weight on a success but it's way behind in utility.</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4707072, member: 82732"] Have to agree. The more things overlap in unplanned ways the more exposure there is to broken combos. Pretty minor that you get the melee damage but pretty major that you get the spell damage since it's got no prereqs and effectively gives you all the element feats wrapped up in one. +1 damage stacks, so you can have both, but why ever take the element feat first. The problem is exponential combos down the road. This seems to be a slippery slope. Wand seems by far the weakest to me. The +1AC passive ability of staff alone probably out performs wand. Coupled with the ~10-15% chance of blocking any attack (max one per encounter but after damage rolls) far exceeds the bonus to hit that likely only changes the outcome 1 encounter in 7-10. Wand has the added penalty of decreased fort or will defense. Mathematically, staff far outstrips the other two until you reach lock down with the orb. wand has a slight increase in value in that you'll frequently use it on a "big power" so it has added weight on a success but it's way behind in utility. [/QUOTE]
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