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<blockquote data-quote="MarauderX" data-source="post: 955165" data-attributes="member: 9990"><p>Even a 1st level bard can work some wonders on the stage. With the suggestion music ability to add to 1st level spells and a prestidigitation cantrip (lasts an hour) she could entertain for a good while. Here are a two entertaining ones from ages ago that have been brought up to speed:</p><p></p><p>FIRE CHARM</p><p>Enchantment</p><p>(Compusion) [Mind-Affecting]</p><p>Level: Wiz/Sor 4, Brd 4, Drd 4, Elem (fire) 4</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Short (25’+5’/2 levels)</p><p>Effect: Gossamer veil of flame within a 15’ radius spread</p><p>Duration: 1 round/level</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>A gossamer veil of multihued flame springs from an existing fire source. Creatures observing this fire from within the range must make saving throws or stop and do nothing but warch the flames. While victims are so enchanted, you can give them verbal suggestions of up to 12 words (this is a language-dependant ability). You can give a separate suggestion to each creature (giving a suggestion is a standard action). Such suggestions last only one hour.</p><p></p><p>A fire charm is broken on an individual creature if it is attacked or loses sight of the fire. </p><p></p><p></p><p>PROGRAMMED AMNESIA</p><p>Enchantment</p><p>(Compulsion) [Mind-Affecting]</p><p>Level: Thought 9</p><p>Components: V, S</p><p>Casting Time: See text</p><p>Range: Touch</p><p>Target: 1 creature</p><p>Duration: Permanent (D) (see text)</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>You can selectively delete, edit, or add memories to the target. You can perform simple or complex changes and can even program in behavior. The more extreme the changes, the longer it takes to cast this spell. </p><p></p><p>You can delete any or all memories possessed by the target, including all memory of a specific person, place or event. This is a simple change. Conversely, you can add false memories of things as you desire. Imaginary friends, events that never happened, betrayals by friends or the friendship of an enemy can be implanted. Implanting memories is a moderately complex change.</p><p></p><p>You can attempt to cut off access to the character’s skill ranks. This is moderately complex. You can affect any or all skills you desire. You can also choose to cut off access to specific feats (but not all feats; the creature must always be left with one, two if human), spellcasting ability or supernatural or exceptional class features. This can never affect racial abilities.</p><p></p><p>Combining the ability to delete and implant memories, you can attempt to perform highly complex mental operations, replacing the current persona completely with a new one, changing him into a new 1st-level character and choosing his class and alignment.</p><p></p><p>Another highly complex operation is to program a target to undergo a preprogrammed amnesia effect when a certain event takes place. You can also program a target’s memories to return when a trigger event happens.</p><p></p><p>The casting time is one minute for simple operations, one hour for moderately complex operations, or one day for highly complex operations.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 955165, member: 9990"] Even a 1st level bard can work some wonders on the stage. With the suggestion music ability to add to 1st level spells and a prestidigitation cantrip (lasts an hour) she could entertain for a good while. Here are a two entertaining ones from ages ago that have been brought up to speed: FIRE CHARM Enchantment (Compusion) [Mind-Affecting] Level: Wiz/Sor 4, Brd 4, Drd 4, Elem (fire) 4 Components: V, S, M Casting Time: 1 action Range: Short (25’+5’/2 levels) Effect: Gossamer veil of flame within a 15’ radius spread Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes A gossamer veil of multihued flame springs from an existing fire source. Creatures observing this fire from within the range must make saving throws or stop and do nothing but warch the flames. While victims are so enchanted, you can give them verbal suggestions of up to 12 words (this is a language-dependant ability). You can give a separate suggestion to each creature (giving a suggestion is a standard action). Such suggestions last only one hour. A fire charm is broken on an individual creature if it is attacked or loses sight of the fire. PROGRAMMED AMNESIA Enchantment (Compulsion) [Mind-Affecting] Level: Thought 9 Components: V, S Casting Time: See text Range: Touch Target: 1 creature Duration: Permanent (D) (see text) Saving Throw: Will negates Spell Resistance: Yes You can selectively delete, edit, or add memories to the target. You can perform simple or complex changes and can even program in behavior. The more extreme the changes, the longer it takes to cast this spell. You can delete any or all memories possessed by the target, including all memory of a specific person, place or event. This is a simple change. Conversely, you can add false memories of things as you desire. Imaginary friends, events that never happened, betrayals by friends or the friendship of an enemy can be implanted. Implanting memories is a moderately complex change. You can attempt to cut off access to the character’s skill ranks. This is moderately complex. You can affect any or all skills you desire. You can also choose to cut off access to specific feats (but not all feats; the creature must always be left with one, two if human), spellcasting ability or supernatural or exceptional class features. This can never affect racial abilities. Combining the ability to delete and implant memories, you can attempt to perform highly complex mental operations, replacing the current persona completely with a new one, changing him into a new 1st-level character and choosing his class and alignment. Another highly complex operation is to program a target to undergo a preprogrammed amnesia effect when a certain event takes place. You can also program a target’s memories to return when a trigger event happens. The casting time is one minute for simple operations, one hour for moderately complex operations, or one day for highly complex operations. [/QUOTE]
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