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stages of rebellion
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<blockquote data-quote="Mesh Hong" data-source="post: 4880469" data-attributes="member: 73463"><p>All very good points Jack7.</p><p> </p><p>I think this is one of those classic examples of a great idea that is really hard, if not impossible to thoroughly plan for. So much depends on the actions of the PCs and their approach. A rebellion is such a dangerous undertaking that one mistake could either bring a catastrophic end to the rebellion or change it in a completely unexpected way.</p><p> </p><p>I kept my list as simple as possible to represent a possible basic flow. In game it would be much more complicated and have several different layers (or social strata) all progressing at the same time.</p><p> </p><p>As Jack7 states communication and espionage/counter espionage are major factors that will influence events, and their difficulties change over time. The bigger the rebellion becomes the easier communication should become but it will also become harder to spot infiltration by the authorities due to the increase in membership.</p><p> </p><p>Information gathering by the rebellion should ideally come from at least one inside source, an informant or sympathiser close to the Prince (either a courtier or even servants who work in the Princes household). Members of other reputable organisations should also be exploited, e.g. members of the church who may have access to the Prince or his associates, local magistraits who can try to reduce convictions and pass on information that could be used to rescue captured allies etc.</p><p> </p><p>I think this could be an incredably fun enviroment to play and DM in. But personally I would approach this with a general background, a bunch of generic stats (as you have already done - human minions thread) and a bit of serious thinking as to the morals and motivations of the main protaganists. Then just react in character during sessions, and plot and scheme between sessions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But as to having the whole thing mapped out I think it would hurt the campaign freedom as well as your own sanity.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4880469, member: 73463"] All very good points Jack7. I think this is one of those classic examples of a great idea that is really hard, if not impossible to thoroughly plan for. So much depends on the actions of the PCs and their approach. A rebellion is such a dangerous undertaking that one mistake could either bring a catastrophic end to the rebellion or change it in a completely unexpected way. I kept my list as simple as possible to represent a possible basic flow. In game it would be much more complicated and have several different layers (or social strata) all progressing at the same time. As Jack7 states communication and espionage/counter espionage are major factors that will influence events, and their difficulties change over time. The bigger the rebellion becomes the easier communication should become but it will also become harder to spot infiltration by the authorities due to the increase in membership. Information gathering by the rebellion should ideally come from at least one inside source, an informant or sympathiser close to the Prince (either a courtier or even servants who work in the Princes household). Members of other reputable organisations should also be exploited, e.g. members of the church who may have access to the Prince or his associates, local magistraits who can try to reduce convictions and pass on information that could be used to rescue captured allies etc. I think this could be an incredably fun enviroment to play and DM in. But personally I would approach this with a general background, a bunch of generic stats (as you have already done - human minions thread) and a bit of serious thinking as to the morals and motivations of the main protaganists. Then just react in character during sessions, and plot and scheme between sessions :) But as to having the whole thing mapped out I think it would hurt the campaign freedom as well as your own sanity. [/QUOTE]
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