Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
stages of rebellion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4880496" data-attributes="member: 54707"><p>This is a very good point. It will depend of course on how advanced the society itself is and how advanced the surrounding societies are. In more primitive conditions communications will be slow and other nations might not even learn of events in time to properly react. Nor may their own communications or military/espionage/trade capabilities be advanced or fast enough to gather and develop the appropriate counterforces before the satiation is already resolved or beyond their influence. If however the various societies are advanced enough and exchange is common enough then other influences might very well want a stake in the game, up to and including overtly or covertly funding or supporting either the rebellion itself, or the prince. I am reminded though, as a sort of warning about outside influences, of the many European aristocrats and autocrats who either encouraged or suppressed democratic movements in other nations, only to regret that they ever stirred up such trouble when the same movements began in their own nations. In other words if rebellions and large scale "change movements" gain success and influence of their own, 'ware the wheel pilots and captains, even if you think your waters calm. The storm is soon upon you after nightfall. </p><p></p><p></p><p></p><p></p><p>I kept my list as simple as possible to represent a possible basic flow. In game it would be much more complicated and have several different layers (or social strata) all progressing at the same time.</p><p></p><p>I think MH makes a good point here too. You don't want to overcomplicate planning at the intention stages especially because it is very hard to know how the PCs and others may influence events as they develop. Or in other words as has been suggested I wouldn't try to plan out everything that happens in the rebellion but would rather plan for the possibilities and the possible factors involved, and then let the situation develop as organically as possible. Always be prepared, but it doesn't mean that everything will happen as you think.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4880496, member: 54707"] This is a very good point. It will depend of course on how advanced the society itself is and how advanced the surrounding societies are. In more primitive conditions communications will be slow and other nations might not even learn of events in time to properly react. Nor may their own communications or military/espionage/trade capabilities be advanced or fast enough to gather and develop the appropriate counterforces before the satiation is already resolved or beyond their influence. If however the various societies are advanced enough and exchange is common enough then other influences might very well want a stake in the game, up to and including overtly or covertly funding or supporting either the rebellion itself, or the prince. I am reminded though, as a sort of warning about outside influences, of the many European aristocrats and autocrats who either encouraged or suppressed democratic movements in other nations, only to regret that they ever stirred up such trouble when the same movements began in their own nations. In other words if rebellions and large scale "change movements" gain success and influence of their own, 'ware the wheel pilots and captains, even if you think your waters calm. The storm is soon upon you after nightfall. I kept my list as simple as possible to represent a possible basic flow. In game it would be much more complicated and have several different layers (or social strata) all progressing at the same time. I think MH makes a good point here too. You don't want to overcomplicate planning at the intention stages especially because it is very hard to know how the PCs and others may influence events as they develop. Or in other words as has been suggested I wouldn't try to plan out everything that happens in the rebellion but would rather plan for the possibilities and the possible factors involved, and then let the situation develop as organically as possible. Always be prepared, but it doesn't mean that everything will happen as you think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
stages of rebellion
Top