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Staggered condition and Ray of Dizziness
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<blockquote data-quote="Werebat" data-source="post: 5291769" data-attributes="member: 40158"><p>Thanks for the response. I hadn't noticed staggered as a condition in 3.5 before, but there you go.</p><p></p><p>The effects of RoD are, as I say, identical to being staggered (you may only make a move or a standard action per round).</p><p></p><p>I don't see being dizzy as a mind-affecting condition so much as a physiological one. It results from disorientation due to overstimulation of the body's natural balance sensors. I'm thinking a Fort save may be most appropriate.</p><p></p><p>As for immunity, I'm thinking creatures that are "immune" to being staggered by virtue of being destroyed once they hit 0 hit points should be immune to dizziness (constructs and undead, I believe). Oozes seem like they should be immune, too, as well as maybe plants.</p><p></p><p>I totally agree, BTW, with the decision to grant saves for those offensive ranged touch attack spells. Good call.</p><p></p><p> - Ron ^*^</p><p></p><p>Edit: The types immune to mind-affecting effects are constructs, undead, oozes, plants, and vermin, pretty much all the types I mentioned. I can live with worms and ants being immune to dizziness, so your suggestion might be the best choice here after all. Make it a mind-affecting effect with a Fort save cutting the duration to one round and I guess I'm good to go.</p></blockquote><p></p>
[QUOTE="Werebat, post: 5291769, member: 40158"] Thanks for the response. I hadn't noticed staggered as a condition in 3.5 before, but there you go. The effects of RoD are, as I say, identical to being staggered (you may only make a move or a standard action per round). I don't see being dizzy as a mind-affecting condition so much as a physiological one. It results from disorientation due to overstimulation of the body's natural balance sensors. I'm thinking a Fort save may be most appropriate. As for immunity, I'm thinking creatures that are "immune" to being staggered by virtue of being destroyed once they hit 0 hit points should be immune to dizziness (constructs and undead, I believe). Oozes seem like they should be immune, too, as well as maybe plants. I totally agree, BTW, with the decision to grant saves for those offensive ranged touch attack spells. Good call. - Ron ^*^ Edit: The types immune to mind-affecting effects are constructs, undead, oozes, plants, and vermin, pretty much all the types I mentioned. I can live with worms and ants being immune to dizziness, so your suggestion might be the best choice here after all. Make it a mind-affecting effect with a Fort save cutting the duration to one round and I guess I'm good to go. [/QUOTE]
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Staggered condition and Ray of Dizziness
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