Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Staggered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5415898" data-attributes="member: 92305"><p>This idea was inspired by my non-lethal damage thread. The "staggered" condition that affects people who have HP = Nonlethal damage is something that might be useful in the game, even without nonlethal damage.</p><p> </p><p>Isn't it strange that a character with 1 HP is just as healthy and mobile and effective as he is when he's got all of his hit points?</p><p> </p><p>And, then...bam...one hit point of damage makes him unconscious or completely ineffective?</p><p> </p><p>Does this reflect real life?</p><p> </p><p>Well, sorta...sometimes...but not all the time.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>What if there was a "buffer" in there that produced another result--wound effects that make the character alert and playable, but not fully capable as if he were fully fit with all hit points.</p><p> </p><p>So...</p><p> </p><p>Why not use the "staggered" effect when a character is reduced to just a few hit points? <span style="color: red">Or...what about making him staggered at just a few points past 0 hp?</span></p><p> </p><p>This could be some function of CON, or maybe 10% of the character's total hp, or even a function of his level.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Here's a sketch of an idea. It will need work, but let's see what you think of the kernel.</p><p> </p><p>We'll have to consider a good rule for the "staggered" point, but for the sake of this moment, let's say we settle on 10% of normal hit points.</p><p> </p><p>A character has 20 hp. If reduced to a number of hp = 1-19, the character acts normally. If reduced 0, -1, or -2 hp, the character is considered "staggered". If reduced to -3 hp or worse, then the character is unconscious and dying normally.</p><p> </p><p>This idea actually has some precedent in the 1E AD&D DMG. I remember something Gygax wrote about -1 or -3 hp. I'll need to look that up.</p><p> </p><p>But, adding this in allows a character to still be alert and fighting in the combat but suffering effects from wounds.</p><p> </p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5415898, member: 92305"] This idea was inspired by my non-lethal damage thread. The "staggered" condition that affects people who have HP = Nonlethal damage is something that might be useful in the game, even without nonlethal damage. Isn't it strange that a character with 1 HP is just as healthy and mobile and effective as he is when he's got all of his hit points? And, then...bam...one hit point of damage makes him unconscious or completely ineffective? Does this reflect real life? Well, sorta...sometimes...but not all the time. What if there was a "buffer" in there that produced another result--wound effects that make the character alert and playable, but not fully capable as if he were fully fit with all hit points. So... Why not use the "staggered" effect when a character is reduced to just a few hit points? [COLOR=red]Or...what about making him staggered at just a few points past 0 hp?[/COLOR] This could be some function of CON, or maybe 10% of the character's total hp, or even a function of his level. Here's a sketch of an idea. It will need work, but let's see what you think of the kernel. We'll have to consider a good rule for the "staggered" point, but for the sake of this moment, let's say we settle on 10% of normal hit points. A character has 20 hp. If reduced to a number of hp = 1-19, the character acts normally. If reduced 0, -1, or -2 hp, the character is considered "staggered". If reduced to -3 hp or worse, then the character is unconscious and dying normally. This idea actually has some precedent in the 1E AD&D DMG. I remember something Gygax wrote about -1 or -3 hp. I'll need to look that up. But, adding this in allows a character to still be alert and fighting in the combat but suffering effects from wounds. What are your thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Staggered
Top