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General Tabletop Discussion
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Stagnant PCs and what to do.
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<blockquote data-quote="Lord Pendragon" data-source="post: 2143926" data-attributes="member: 707"><p>My thoughts exactly.</p><p></p><p>Let the player play the kind of character he wants to play. Clearly, character growth is not an important part of the game for him. Killing things is. He's having fun doing that, and I can't think of any reason why you should take that away from him.</p><p></p><p>Now, as a temporary thing it might work. A story arc that hinders him for a session or three. You might force the "cure" on him, temporarily forcing a -4 strength +4 int, then reveal that the "cure" was only partially effective. The one dose will prevent his death but without a <em>second</em> dose, he'll lose his int and regain his strength. Then give him another vial of the cure, and let <em>him</em> decide how he wants to proceed, either down the cure again and keep the int, or pour it on the floor and regain his strength.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2143926, member: 707"] My thoughts exactly. Let the player play the kind of character he wants to play. Clearly, character growth is not an important part of the game for him. Killing things is. He's having fun doing that, and I can't think of any reason why you should take that away from him. Now, as a temporary thing it might work. A story arc that hinders him for a session or three. You might force the "cure" on him, temporarily forcing a -4 strength +4 int, then reveal that the "cure" was only partially effective. The one dose will prevent his death but without a [i]second[/i] dose, he'll lose his int and regain his strength. Then give him another vial of the cure, and let [i]him[/i] decide how he wants to proceed, either down the cure again and keep the int, or pour it on the floor and regain his strength. [/QUOTE]
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