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Stagnation in RPG
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<blockquote data-quote="xrpsuzi" data-source="post: 1314822" data-attributes="member: 10675"><p>I agree, but also disagree. Both fighting tactics and role-playing by the <em>player</em> are important.</p><p></p><p></p><p></p><p>But you will penalize me if I let myself get flanked? Both fighting (not the actual blows, but the conceptulization of the rules used to mimic a combat, ie. small-unit tactics) and roleplaying (talking about what the character is saying, be that "in character" or "out-of-character") are <strong>requirements</strong> to play the game. Just like some people simply aren't very good with small-unit tactics, some aren't very good with creating a social situation that is beneficial to them rolls wise.</p><p></p><p></p><p></p><p>Again true, but I think a better analogy is between players coming up with a small-unit battle plan (do you tell your players how to best use tactics for this type of fight? their PC fighters would know) and with talking to the king (why let them just mumble and roll if they have to plan out their tactics in combat).</p><p></p><p>In other words, I don't let my players go "I have X skill so I come up with a small-unit tactic battle plan that gives me a +2" just as much as I don't let my players go "I say sweet words to the king to get a +2." I make the player move his mini to get the flanking bonus and I make the player say something sweet.</p><p></p><p>But, my opinions aside, every group is different and sometimes these differences create a style of play more suited to something else.</p><p></p><p>joe "oh lookie, my wife's been posting again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />" b.</p></blockquote><p></p>
[QUOTE="xrpsuzi, post: 1314822, member: 10675"] I agree, but also disagree. Both fighting tactics and role-playing by the [i]player[/i] are important. But you will penalize me if I let myself get flanked? Both fighting (not the actual blows, but the conceptulization of the rules used to mimic a combat, ie. small-unit tactics) and roleplaying (talking about what the character is saying, be that "in character" or "out-of-character") are [b]requirements[/b] to play the game. Just like some people simply aren't very good with small-unit tactics, some aren't very good with creating a social situation that is beneficial to them rolls wise. Again true, but I think a better analogy is between players coming up with a small-unit battle plan (do you tell your players how to best use tactics for this type of fight? their PC fighters would know) and with talking to the king (why let them just mumble and roll if they have to plan out their tactics in combat). In other words, I don't let my players go "I have X skill so I come up with a small-unit tactic battle plan that gives me a +2" just as much as I don't let my players go "I say sweet words to the king to get a +2." I make the player move his mini to get the flanking bonus and I make the player say something sweet. But, my opinions aside, every group is different and sometimes these differences create a style of play more suited to something else. joe "oh lookie, my wife's been posting again! :D" b. [/QUOTE]
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